Skyrim more like Fallout 3 than Oblivion – Is that a good thing?

 

By Posted 27 Oct 2011, 02:43

We have some interesting details to share with you now, as it has been revealed that Bethesda’s Todd Howard has recently compared the upcoming Elder Scrolls V: Skyrim game to that of Fallout 3, saying that Fallout 3 is more like Skyrim, rather than Skyrim’s predecessor – Oblivion.

You may find this slightly bizarre since one is an Elder Scrolls game and the other isn’t but Todd Howard explains his reasoning behind this in a recent interview with PC Gamer.

Also See: Skyrim vs. The Witcher 3 map size on PS4, XB1

It turns out that he is actually referring to the fact that the new levelling system in Skyrim is a lot like Fallout 3 than Oblivion, as he states below:

”[Skyrim]’s a lot more like Fallout 3, where as you level up you are going to see harder things, but the easier things stay around as well. You’ll still run into the weaker stuff and you’ll just decimate it.”

Howard also brought in more comparisons with Fallout, in relation to the new conversation system featured in Skyrim as the team look to do away with random conversations that perhaps featured more frequently in Oblivion:

”There’s very few completely random conversations. We’ve gone more towards a system, like we did in Fallout 3, where they have a specific conversation with a specific person about various topics.”

If we’re talking about enemies and leveling up, it was pretty much the same stuff in Oblivion anyway, as you wouldn’t see any of the Daedric monsters until after the gates of Oblivion had opened, to which you had to reach a certain part of the main quest to do so. Having said that, you could still reach this stage very early if you blitzed through the story so perhaps this is what Bethesda are looking to change with Skyrim in making enemies even more harder as you reach the higher levels.

What are your thoughts on his latest comments? Do you welcome the idea of Skyrim being more comparable to Fallout 3, or did you hope that it was more like Oblivion, but better?

  • Krotz72

    You are wrong about the enemy leveling in Oblivion as compared to Fallout 3.  What you’re talking about is that specific monsters showed up after certain events, and the Daedric monsters types changed the higher level you got.  But, what Todd is talking about is that in Oblivion if you encountered a goblin or a bandit in level one, they’d be keyed to the same level as the player… a bit of a challenge.  However, if you came back to that same area at level 20, the respawned bandits are wearing glass armor and weapons, both ridiculously expensive, are asking for that 100 gp… and they have scaled up to your level, and much harder to kill, despite the player being a world saving hero.  The same with those goblins… clear out a goblin cave at level 2, and it can be challenging if you get mobbed.  Come back at level 20, and you get mobbed by a bunch of level 20 goblins, with about the same hit points, hitting power, skill level… watch out, especially if you weren’t tactical in how you leveled. That was the same if you cleared out an area or not… found something too difficult at level 2, you couldn’t level up come back later and show anything who the real boss was.  You just came back to find that those vampires, or whatever, leveled up right along side of you, and they made better decisions about it too.

    Fallout 3 scaled it’s bad guys to the level you were when you first discovered/entered an area.  Come back several levels later, and you found that the enemies hadn’t leveled, and that it was much easier to make it through.  New areas or newly introduced characters/enemies, whether driven by the story or by the player’s level, still showed up.  But the general world leveling wasn’t tied directly to the player’s level.  This allowed the player to feel more powerful/skilled/effective compared to his surroundings as they got to higher and higher levels.

    This change is a good one for Skyrim.  The leveling system for Oblivion was broken.  It lead to a lot of counter-intuitive builds and play styles that would allow players to have some flexibility and forgiveness to how they leveled.  Heaven forbid that you accidentally got a new level because you jumped a lot and picked too many locks, and you hadn’t progressed your fighting skills.  You’d be at a new level, without getting better at blades, armor, destruction magic, but all your enemies had leveled too, and they did get a whole lot better at fighting, casting magic, wearing better armor, and having more hit points.  The Fallout 3 system should allow players more freedom to play however they want without being specifically punished by the world for leveling up.  Run into something too tough, come back later when you’re a higher level, and teach it a lesson. Excellent.

    • Raisen101

      I agree with everyrhing you said.

      As for this game man good thing i have bf3 to past the time but to for real this game needs to come out already lol.

      15 more days and counting. :)

  • http://twitter.com/MorganJ MorganJ

    Oblivion had the problem that you would level too fast, with not enough of the right skills at a high level, and without suitable equipment to be able to handle the enemies who were levelling with you. The world effectively levelled even faster than you did.

    I much preferred the game at its low levels, when enemies were wearing furs, leather, and iron or steel armour, and low quality weapons. It was more realistic. I felt it silly at high levels where every lowly bandit you met had the best and most expensive armour available, due to the levelling system.

    I felt that only boss enemies should level, and should also be the only enemies with the best weapons or armour. High level heros should be able to cut through enemy peons like butter, but still be challenged by boss enemies.

    I  think Skyrim, while not going as far as my idea above, will at least be an improvement over Skyrim. I hope so.

  • Anonymous

    I’m really excited about the new leveling system.  I think what people hated about the level scaling in Oblivion was if they wanted to be able to kill anything at high levels, that had to efficiently level up by working on their minor skills.  It was a really stupid system, and having ONLY high level enemies exacerbated the problem (especially in Oblivion gates, am I right?!  By the time my first character was level 25ish the only way I could close those gates was to just ignore the enemies and run as fast as I could…).  Whereas Skyrim won’t have any of that fiddling leveling up – it sounds like the only way your character will suck at high levels is if you choose stupid combinations, like high magicka without having useful spells.  Or if you level up skills that you don’t actually use, I suppose… Point is, it’s going to be hard to make a crappy high level character, whereas in Oblivion it was hard to NOT make a crappy high level character.

    I think high variance in enemy difficulty is the important thing.  I’d be satisfied if they achieved this by having the average enemy level equal your character level and just make some enemies harder and others easier, or if they did it like Fallout, where the enemies stayed at the level that you were when you first entered their area.  It sounds like they might have done a bit of both, which I think is perfect.

    I don’t remember much of a difference between the dialog in Fallout compared with Oblivion – anyone want to elaborate?

    • Amy

      In Fallout 3, if someone didn’t have something important to say, they would say something along the lines of, “I’m really busy, go away.” The conversation system would only open up if someone had something important to say, like offering a quest or telling you things about certain people that could prompt you to investigate and gain a quest. Also, instead of people saying unrealistic things like, “I don’t know you well enough to tell you that.” (Oblivion), you would have to pass a speech check to get certain information. If you didn’t pass the speech check, you had to find the information on your own. Basically, it made the world more realistic and you didn’t waste time asking 100 city guards for “Rumours.”

  • http://pulse.yahoo.com/_CGMLVN5WRUV3R2KXJPGHLO6QB4 Dustin

    I don’t get why anyone complains about FALLOUT 3 OR SKYRIM. Bethesda gave us the two best games that you can buy right now. I’m saying thanks.