CS: Global Offensive – it’s about balance and skill

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One of the games which pleasantly surprised at this year’s EuroGamer was Counter-Strike: Global Offensive, lately we have noticed a lot of interest surrounding the game’s release date and the beta start date, sadly there are still no set-in-stone dates, but we do at least have some more juicy details for you to sink your teeth into.

Recently MediaKick.org spoke to Valve’s Chet Falisek regarding the upcoming release, here we found out some interesting information regarding the game and how it will compete with likes of Battlefield 3 and Modern Warfare 3.

Let’s start with what interests us the most, balance, CS: GO will feature a match-making and rank system which is based on skill, this means that you will only face people of the same skill level as you, this should allow for realistic battles, rather than seasoned pros meeting noobs in an unbalanced game. When asked how Global Offensive will most modern-day shooter Chet said:

If you want a pure competition of skill, where it is you versus the other guy, this series is the one to play. There are pro-leagues that use the game for competitions, because it has good clean matches where the man with the most skill wins. When you die here, it isn’t because someone is exploiting a glitch or someone has put in so many man hours into the multiplayer that he has unlocked a lot of perks, it is how good you are at that moment of time.

Towards the end of the Q&A we heard something very promising from Chet, to summarize he basically said that all of the ideas the dev team have between now and its release will go into the game, rather than leave it out and charge for it as DLC at a later date – we wish more game developers took this unselfish stance – do you?

Do you think the match-making / rank system will set a new standard for other first-person shooters to follow?

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