Elder Scrolls V Skyrim: New features include invincible child NPCs

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As most of you are well aware, the latest Elder Scrolls game is rapidly approaching and in two months time, fans will finally be able to get their hands on Skyrim after having to endure months of Bethesda teasers, although a fair portion of gameplay has now been released to keep gamers interested.

The good news we have for you today, is that we may be able to interest you with some additional details for the game which you may or may not know about yet. We know a lot of you are die-hard Elder Scrolls fans and keep up to date with the latest info on the game as it happens, but unless you regularly check Bethesda PR man Pete Hine’s Twitter account on a daily basis, the following details may be new to you as well.

Hines has answered a few fan questions about the game, and he has revealed that children will now be introduced into the Skyrim universe. This is obviously quite a talking point, as you’ll know that there were no child NPCs in both Oblivion and Morrowind. However, Hines has also confirmed that children in Skyrim cannot be harmed or killed – we’re not sure how that will work as you take out their father from a distance with a bow, but it’s probably a good thing to avoid the rating of the game changing before release and Bethesda running into all sorts of problems.

Also revealed is the difficulty settings in Skyrim, as Hines states that choosing a harder difficultly setting will now result in harder to kill enemies, as well as your level determining how hard an enemy is too – like in Oblivion.

Players will still be able to save anywhere on Skyim, but there will now be a 3 autosave system implemented, allowing players to choose which areas of the game they want a save to take place. In Oblivion, the game was automatically saved whenever you used fast travel to a particular location, so having an extra 2 auto saves to choose from should make the game less frustrating for those who just ‘forget’ to save and end up having to do a section again – believe me it happens.

Finally, button mapping has also been confirmed for Skyrim, allowing gamers to asssign different functions to specific buttons on the gamepad or keyboard – a standard feature for previous Elder Scrolls titles. Again, we apologise if you’ve already heard most of these new features already, but the inclusion of ‘invincible’ child NPCs is certainly interesting – give us your thoughts on this.

Also See: Skyrim vs. The Witcher 3 map size on PS4, XB1

  • Jbyzking

    immortal npcs are annoying to begin with, why add more? Its not about them being kids, just having more immortal npcs running around is an unnecessary annoyance

  • Jbyzking

    immortal npcs are annoying to begin with, why add more? Its not about them being kids, just having more immortal npcs running around is an unnecessary annoyance

    • FDJohnWayne

      its not like the kids are going to be able to do anything but run around scared like in fallout 3.  if you go around and mass murder everyone in megaton there will only be a couple children left that dont do anything but run away from you screaming.  I dont think its much to worry about.  some npc’s need to be immortal in these games or there will be major quest glitches because people have a knack for killing every npc in sight.  i find making some of the more important characters immortal as a smart way of limiting glitches.

  • Mervyn harris

    “your level determining how hard an enemy is too – like in Oblivion.” most people viewed this as the biggest mistake they made with Oblivion, hopefully they do it better in Skyrim and suprised they went down this route again…