Elder Scrolls V Skyrim: New NPC features necessary or unneeded?

By Alan Ng - Jul 26, 2011

We are just a few months away from the release of one of the most anticipated games of 2011. No we’re not talking about MW3 or BF3, but rather Elder Scrolls V Skyrim which fans have been waiting for ever since its initial unveiling.

We have some new features from the game to tell you about now, and while we apologize if some of you may have already heard the following details, we’re guessing there’s plenty of Skyrim fans who have not.

With that out of the way, we’re hearing that Skyrim will be much more focused around the main storyline of the game compared to that of Oblivion. If you remember playing the previous game, players could wander off from the main story to pursue countless side quests in the game but Bethesda are now keen to make the main story more meaningful, by making the main quest a counterpoint in the game.

For example, some encounters featured in the game when players are traveling around will now be related to the story a lot more in Skyrim, and not just endless random encounters with the same ending over and over again like in Oblivion.

Another important area which you may not have heard is Bethesda’s attempts to shake up obtaining loot and the difficulties of monsters around the world. In Oblivion, players would obtain items and fight monsters depending on the level of the character, but in Skyrim, Bethesda are changing his formula significantly. Now, players will be able to fight the toughest monsters in a particular region of the map, and the rewards for defeating these beasts will be higher than normal. We’re guessing this will also have a positive effect on new players to the Elder Scrolls franchise, as it now means that beginners will be able to choose the difficulty of enemies they want to face in a particular region, rather than random caves and random enemies as seen in Oblivion.

A classic example of this in Oblivion was the cave in which you encountered the female warrior Umbra. This cave was accessible the moment you stepped out of the sewers at the beginning, and if you used the correct tactics against her, you could defeat her and obtain the Umbra sword very early – one of the best weapons in the game. Obviously Bethesda were aware of this, so we imagine they are keen to make things a lot more balanced in Skyrim.

Another heavy aspect of the Elder Scrolls universe is NPC interaction. In Oblivion, NPCs were very repetitive and players would get bored hearing the same thing over an over again with the same facial expressions and vocal phrasing. In Skyrim, Bethesda are once again placing NPC interaction as one of their key areas of the game, and we’re hearing that players will even be able to get married and live with your partner this time around. It may seem like a pointless feature to include, but when you are leveled up to the brim and feel like a break from the action, it will be nice for players to relax in their Skyrim mansion with a female companion – we wonder how far Bethesda will be taking the getting married scenario, will it include a night of passion as well? Probably not.

Any new feature in the game is welcome in our eyes though, as Skyrim can do no wrong in our opinion. We just hope that the game features less bugs and crashes that Oblivion did, as that is the one grey area which Skyrim players will not want to re-live again after experiencing countless problems in Oblivion.

Once again, we apologize if you’ve heard these details, as we’re just providing our update to PR readers. If you haven’t heard the news about being able to get married, as well as the monster scaling difficultly in specific locations, give us your thoughts on this.

Will Skyrim be a candidate for game of the year in your opinion?

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Also See: Bethesda E3 2017 event date with games list hype

  • how could smarter NPC’s and better NPC interaction be unneeded? thats one of the most important features of a game, especially an open world RPG!

  • how could smarter NPC’s and better NPC interaction be unneeded? thats one of the most important features of a game, especially an open world RPG!

  • I think you’re misconceiving things. It’s not that the game is more story focused like you’re making it out to be, the game still features all (if not more) of the freedom of choice and exploration that all Elder Scrolls games are held up to, it’s that on top of this they are also making the story longer and more engaging. Also, on the point of difficulty. It’s not as black and white as you are making it sound, it’s not so much that part of the map is drastically hard and the others are easy, it’s more along the lines of Fallout 3,  wherein there are areas and creatures that will be scaled up or down based on your current character level and statistics.

                                                                                  – Sincerely, 
                                                                                           ~An Average Gamer Fed Up With Columnists Opinionated Misconceptions~