Bodycount: Multiplayer modes get detailed

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We first heard about the upcoming first-person shooter game Bodycount way back in March last year, although details at that point were extremely scarce. All we really knew about the game at that stage was that it would be heading to the Xbox 360. However, we have since learned that the Bodycount game will also be heading to the PC and PlayStation 3.

Now we have even more good news for those of you that want to know more about the game, as Codemasters has just revealed the very first details for Bodycount’s multiplayer modes. According to a recent article by David Scammell over at gamerzines.com, the game will include a two-player wave-based co-op mode and 12-player deathmatch modes.

Competitive multiplayer will provide players with the option for both deathmatch and team deathmatch games, and will enable players to tear up the environment as either Network Operatives or Target Troopers. The maps will uniquely change during the course of a game, as players begin tearing up the environments in order to get to their enemies.

Not only will players have the ability to shred cover spots so they can eliminate their opponents, they will also be able to create lines of sight or peek holes and even blast through escape routes. Bodycount’s co-op mode on the other hand sounds similar to Call of Duty: Modern Warfare 3’s upcoming Spec Ops Survival mode, with players being challenged to survive waves of incoming enemies.

In order to stay alive, players will have to collect Intel, and rack up creative kills and combat chains. Intel can be used to either unlock abilities and upgrade, or be left as bait to draw out enemies. When talking about the game’s multiplayer, game director Andy Wilson said that it is like being in a building made up of shreddable interior walls.

Andy explained that even over the course of a 10-minute deathmatch, the combat range could change entirely as the environment begins to degrade and lines of sight start opening up across multiple rooms. Andy also noted that the developer has deliberately steered clear of persistent perks in the upcoming Bodycount game as well.

The reason for this is because they want people to be able to pick the Bodycount game up and play it online at any point, without having to worry about finding loads of elites ruling the servers. Are you looking forward to the Bodycount game?

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