New Dawn of War II: Retribution update goes live – List of changes

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We have some interesting news now for those of you that play Relic Entertainment’s popular Warhammer 40,000: Dawn of War II – Retribution game, as we’ve just discovered that a new update has recently gone live and will be automatically downloaded the next time you start the Steam Client. What’s more is that we have the list of changes.

As John Papadopoulos from dsogaming.com reports, the latest update not only fixes a large number of issues, it also adds support for the new Ulthwe DLC. One such issue that has now been corrected is the exploit that enabled players to cast smite multiple times. The update has also fixed the problem that allowed Lord General to cast med kits numerous times.

Another issue that has been resolved with the latest update is the one that allowed units to take damage while under the effects of ‘Angels of Death.’ The update has also improved squad plans of units with missiles, reduced the chances of Abilities misfire for most of the abilities and improved the squad plans for units with flamers.

Players will also find that all Chaos worship modifiers are now exclusive, Ravener Alpha will no longer fire while making tunnels, the Ork Burna Melee cooldown has now changed from 1 to 0, the Plague Marine death explosion will no longer give a damage modifier and the Ork Stromboyz and Force Commander’s Powersword will now show correct weapon decorator.

The new update has made a number of changes to the races – Orks, Chaos, Tyranids, Imperial Guard, Eldar and Space Marines – in the Dawn of War II: Retribution game. For example, the Orks’ Bommaboyz will no longer cause knockback on retreat, the Mek Boy HP is now 600 instead of 540 and the Tankbusters HP has been increased from 800 to 850.

Meanwhile, the Space Marines’ Predator HP has been increased and is now 700 instead of 600 and the Librarian ‘Smite’ damage has been reduced from 25 to 20. On the Imperial Guard side, the Creeping Barrage Red Cost is now 200 instead of 175 and the Sentinels Stun effect has been reduced from 7 seconds to 5 seconds.

Other changes include an increase in the Chaos Predator HP (now 770 instead of 660), a reduction in the Touch of Nurgle damage from 75 to 37.5 and an increase in the Ravener Hero Tunnel building time from 6 seconds to 10 seconds. You can view what other changes have been made via the dsogaming.com website. Do you play the Dawn of War II: Retribution game?

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