Call of Juarez: The Cartel graphics – Should Ubisoft be embarrassed?

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We have been keeping you up to date with progress regarding the upcoming Call of Juarez: The Cartel game by way of release date details, the latest trailers and even information involving a possible ban for Mexican gamers, but now we have the first look at multiplayer to show you, but you may want to hold back on the excitement factor.

The new game is being developed by Techland, with Ubisoft overseeing publishing duties in preparation for a release on the Xbox 360 and PS3 first on July 19th, then a PC version of the game will be made available for purchase and download via Steam as well.

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Back to the issue at hand though, and after watching Techland’s unveiling of multiplayer gameplay for the first time on video, we have to say that we’re slightly disappointed at what we’re seeing. We’re well aware that previous Call of Juarez titles were not famed for their graphics, but as we enter this stage of a competitive industry as developers try and improve on graphics all the time, you would be forgiven for thinking that graphics for Call of Juarez: The Cartel would at least be up to scratch with competing first person shooters that are already available on the Xbox 360 and PS3 right now – but unfortunately, it isn’t the case here.

Instead we see a game which may be shot down over its poor graphics before Techland even has a chance to win gamers over with its solid gameplay, as if it plays anything like previous Call of Juarez games, we’re pretty confident that the game itself will be excellent, which is a sad state of affairs.

We understand that this may be coming across as very harsh despite the game isn’t even out yet, but if gamers are forking out $60 to play this title, there’s the other side of the argument which demands that gamers should be treated to decent graphics for their relevant console version, not a game which is comparable to Goldeneye on the N64 from a graphical point of view.

Saying that, we hope it does turn out like Goldeneye, as that means we’re in for one hell of a game in terms of actual gameplay, regardless of if the game looks visually impressive or not. We’re interested in hearing what you think about the graphics quality in Call of Juarez: The Cartel and if we should be making a big deal about this or not.

Is this title on your wishlist of games to buy next week when it releases for the Xbox 360 and PS3? Stay tuned for further feedback on the game as it hits shops on Tuesday.

  • Anonymous

    The graphics aren’t running at 60fps, and they aren’t better than CoD, which is a major problem. I know they’re trying to move on from the tex-mex style, but come on Ubi, this is just bad looking.

  • http://www.facebook.com/profile.php?id=1627506087 Ricardo Gutierrez

    Graphics aren’t everything.  We have reached a point where the graphics look good no matter what and as long as the game plays fine I can assure you it won’t be a bad evening playing the cartel.  The price on the other hand…

    • Anonymous

      Yes, but these graphics look on par with CoD4. In 2007. At least Infinity Ward and Treyarch did the nice thing in their later games and tweaked their engine for more DoF, blur and environmental lighting effects (even though the graphics haven’t much changed since it).
      I guess the real problem is that they broke into 3rd person free camera when the game shines at first person only, trying to keep up with the framerate of the CoD series. It’s almost as bad as the CoD Elite commercials, since the game is built for fast paced action, not for voicing emotionless dolls.

  • http://www.facebook.com/profile.php?id=1627506087 Ricardo Gutierrez

    Graphics aren’t everything.  We have reached a point where the graphics look good no matter what and as long as the game plays fine I can assure you it won’t be a bad evening playing the cartel.  The price on the other hand…