Outlook for Halo 4 release and Microsoft optimism

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If you thought that Halo lost its way when it comes to the campaigns played out in Halo: ODST and Halo: Reach you are not alone, recently the boss of Microsoft Game Studios, Phil Spencer, admitted that Master Chief was missed in both of these games and confirmed that he will be making a return in Halo 4.

Not only did Phil Spencer say this but he also said “It’s not Halo-anything, it’s Halo 4. It’s the beginning of a new trilogy”, if we take this statement literally it would be fair to presume that 343 Industries will be developing three Halo games, we presume these will be called Halo 4, Halo 5 and Halo 6. Up until today we had no idea that another Halo trilogy was coming.

Other statement from Spencer suggest that Halo 4′s campaign will be immersive and story driven, as we stated in the opening paragraph Master Chief will be featured in this game, we are led to believe that that the game’s campaign will evolve around him. Spencer also goes on to say that when it comes to Halo 4 “It’s not about re-enacting previous wars, it’s not the kind of comic-book pulp that Gears of War”.

As you can see Phil Spencer only really talks about the game’s campaign and doesn’t once mention multiplayer aspects of the game, does this mean that Microsoft Game Studios are happy with online game modes? We are not sure, however many think that when it comes to downloadable content Reach was a little disappointing. So far just two map packs have been released (the Noble Map Pack and the Defiant Map Pack), this isn’t a lot considering the game first arrived back in September 2010 and is nothing compared to the frequent DLC releases we see for Call of Duty games.

Back in September 20101 when Reach arrived we heard very few criticisms of the game’s campaign, in fact reviews were great and if you check out metacritic you will see that 99 critics scored the game very highly which has resulted in a metascore of 91/100 which makes you wonder why Phil Spencer talks about this game and Halo: ODST as if they were failures.

We would love to hear feedback from Halo fans, therefore feel free to answer the following questions in the comments section below. Do you think Halo has lost its way? What do you think needs to change when it comes to Halo 4? Do you think the Halo: Reach campaign was lackluster? Do you think big changes need to be made to the game’s multiplayer aspects?

Also See: Minecraft Halo Mash-Up Pack DLC tease for Xbox 360

  • http://pulse.yahoo.com/_TIXGYAFO4MUZCDAQJZYKFUYVTU Schroeder

    Wow… until today (or the time of this article publishing) you had no idea Halo 4 was being made?  Where the heck have you been!?  It was announced the first week of June @ E3 in LA.  As soon as the trailer flashed on the Microsoft Press Briefing stage, it was confirmed another trilogy was in the works and that 343 Industries would be at the helm.  Just sayin’…

    In response to the missing of Chief, I thought ODST and Reach were superb campaigns.  To be honest, they were the most innovative and refreshing of the franchise.  Halo: Combat Evolved was epic and replayable, but 2 and 3 were just good instead of great.  I felt the character development and plot lines were just exceptional for a first-person shooter.  Maybe not quite as epic as Call of Duty 4: Modern Warfare, bust still great.  The only downside was the briefness of ODST’s campaign.  Master Chief may have been missed, but it all still felt like a Halo game.

    As for Halo 4, I won’t be surprised to see some tweaks in gameplay to fit the more intense and fast-paced action of titles like Battlefield and Call of Duty.  Halo’s pace of play online was revolutionary for a console shooter, but it’s since slowed and doesn’t hold its longevity like it used to.  Perhaps a studio with a mix of new/old developers to the franchise can make this game take its next step, putting back on top of the FPS hill.

  • http://pulse.yahoo.com/_TIXGYAFO4MUZCDAQJZYKFUYVTU Schroeder

    Wow… until today (or the time of this article publishing) you had no idea Halo 4 was being made?  Where the heck have you been!?  It was announced the first week of June @ E3 in LA.  As soon as the trailer flashed on the Microsoft Press Briefing stage, it was confirmed another trilogy was in the works and that 343 Industries would be at the helm.  Just sayin’…

    In response to the missing of Chief, I thought ODST and Reach were superb campaigns.  To be honest, they were the most innovative and refreshing of the franchise.  Halo: Combat Evolved was epic and replayable, but 2 and 3 were just good instead of great.  I felt the character development and plot lines were just exceptional for a first-person shooter.  Maybe not quite as epic as Call of Duty 4: Modern Warfare, bust still great.  The only downside was the briefness of ODST’s campaign.  Master Chief may have been missed, but it all still felt like a Halo game.

    As for Halo 4, I won’t be surprised to see some tweaks in gameplay to fit the more intense and fast-paced action of titles like Battlefield and Call of Duty.  Halo’s pace of play online was revolutionary for a console shooter, but it’s since slowed and doesn’t hold its longevity like it used to.  Perhaps a studio with a mix of new/old developers to the franchise can make this game take its next step, putting back on top of the FPS hill.

  • http://pulse.yahoo.com/_TIXGYAFO4MUZCDAQJZYKFUYVTU Schroeder

    Wow… until today (or the time of this article publishing) you had no idea Halo 4 was being made?  Where the heck have you been!?  It was announced the first week of June @ E3 in LA.  As soon as the trailer flashed on the Microsoft Press Briefing stage, it was confirmed another trilogy was in the works and that 343 Industries would be at the helm.  Just sayin’…

    In response to the missing of Chief, I thought ODST and Reach were superb campaigns.  To be honest, they were the most innovative and refreshing of the franchise.  Halo: Combat Evolved was epic and replayable, but 2 and 3 were just good instead of great.  I felt the character development and plot lines were just exceptional for a first-person shooter.  Maybe not quite as epic as Call of Duty 4: Modern Warfare, bust still great.  The only downside was the briefness of ODST’s campaign.  Master Chief may have been missed, but it all still felt like a Halo game.

    As for Halo 4, I won’t be surprised to see some tweaks in gameplay to fit the more intense and fast-paced action of titles like Battlefield and Call of Duty.  Halo’s pace of play online was revolutionary for a console shooter, but it’s since slowed and doesn’t hold its longevity like it used to.  Perhaps a studio with a mix of new/old developers to the franchise can make this game take its next step, putting back on top of the FPS hill.