A couple of weeks ago Darkworks – the independent French video game developer behind titles such as Alone in the Dark: A New Nightmare and Cold Fear – officially announced their forthcoming Black Death game, a horror first-person shooter heading to the PlayStation 3, Xbox 360 and PC. Other than the announcement, the developer didn’t really reveal too many details about the game.
What they did reveal however was a brief (blink and you’ll miss it) teaser trailer, and the game’s official website. According to a recent eurogamer.net article by Fred Dutton, the website says that the Black Death game is set in an east coast US city, where a mysterious fog has turned all the inhabitants into mutants. Not only will players be tasked with trying to stay alive, but also ridding the city of its mutated population.
Darkworks – the original developer behind the upcoming action title I Am Alive – is promising some rather interesting gameplay quirks in the Black Death game, including the ability to create their own chemical weapons and control the fog, as well as the ability to decide whether they want to cure or kill the infected. You can view the teaser trailer via the eurogamer.net link.
We have some good news now for those that are interested in learning more about the Black Death game, as according to Jessica Citizen over at gamepron.com, the developer has just released a PC prototype demo of the game. However, gamers are being warned that the recently released demo doesn’t necessarily reflect the quality of the finished product, and that the Black Death game is subject to change.
The gamepron.com article has also provided a list of the required system specifications for the demo, which includes a minimum of an Intel Core Duo processor, 1GB of RAM minimum (although 2GB of RAM is recommended), 500MB of hard drive space, Windows 7, Vista or XP operating system, and DirectX 9.0c compatible soundcard and video card.
There will be two different difficulty levels available in the demo: Normal, which is recommended for ‘average gamers’ and Hard, where the infected are ‘less friendly,’ the resources are scarce and the experience is more along the lines of what the developer had in mind. Darkworks will of course welcome feedback, so feel free to visit the game’s forums to let them know what you think once you’ve played the game.
Do you like the sound of the Black Death game?