If you have been keeping up to date with all the latest developments regarding the much-anticipated Battlefield 3 game, then you will most likely know that EA DICE recently confirmed that the first-person shooter will only run at 30fps on console, compared to 60fps on the PC. As noted in our previous article, that is half the framerate of the upcoming Modern Warfare 3 title.
While responding to complaints on Twitter at the weekend, rendering architect Johan Andersson also revealed that the Battlefield 3 game will support a maximum native resolution of 720p, compared to the PC version’s 1080p. Although this may be cause for concern for some console owners, Edwin Evans-Thirlwell from oxm.co.uk has given 4 reasons why the game doesn’t really need 60fps and 1080p.
One of the reasons is the fact that it would take away development resources, which simply reiterates what Andersson said at the weekend. By shoving the engine over the threshold, the developer would then find themselves with fewer resources to throw at things such as AI parameters or object physics. As Edwin notes, this could be disastrous in a game such as Battlefield 3.
Adding more technology to a game doesn’t necessarily mean that it’s going to look any prettier. Many of the most attractive games on the Xbox 360 – such as Red Dead Redemption, Bioshock and Gears of War 2 – have native resolutions of 720p and under. According to the author, the overall art design counts more when assessing a game’s visual offerings.
Another reason is that many people simply play games to relax and socialise, so in theory they don’t really need a 1080p resolution and 60 frames per second framerate. Last but not least is the fact that PCs will always be a step ahead of consoles. Another question that has been asked about the Battlefield 3 game recently, is whether or not it would have enter / exit vehicle animations.
According to CaLLmeDoM94 over on the battlefield3gamer.com blog, Demize99 said that the developer has no plans for enter / exit vehicle animations, as they slow it down. One other interesting bit of information that appears to have come to light recently is the fact that the developer has a special lighting solution on the Xbox 360, according to Dardin Kay at thegx.co.
What are your thoughts on the console version having a 30fps framerate and a native resolution of 720p?