Elder Scrolls V Skyrim: New details on dragon appearances, difficulty cap

By Posted 16 Jun 2011, 03:18

We have some fresh details to bring you on the hugely anticipated RPG Elder Scrolls V: Skyrim game now, as lead designer Bruce Nesmith has spoken in detail about the way in which dragons will interact with the player throughout the adventure.

During his interview with IGN, Nesmith revealed that the random dragon appearances are actually built using ‘sophisticated decision systems’ which Bethesda can decide when and where they occur.

As most of you who played Oblivion will know, it was very easy to get into a difficult battle as soon as you step outside the prison for the first time, and those of you worrying that it’s going to be the same for Skyrim with the dragons, need not panic.

Apparently players won’t encounter any ‘tough’ dragons until later on in the game, and the dragons you do encounter towards the beginning of the game will be weakened and you’ll be able to take them down with companions, or by using the environments around you to your advantage.

Enemy balancing is obviously a key part of the Elder Scrolls series, and although there were problems with it in Oblivion, it looks like Bethesda are working hard to see that it’s more tweaked this time around for Skyrim.

One personal memory for me, was being able to access the Umbra sword in Oblivion very early, despite the fact that it was one of the best weapons in the game. Fair enough the sword was very difficult to get, but if you used the right tactics i.e hiding on rocks you could take her down. While it was fun in Oblivion, we doubt Bethesda will allow for similar tactics in Skyrim.

It’s good news about the dragons though, as you obviously don’t want to get killed all the time by random dragon attacks that are overpowered. You can read the full interview over at IGN here. Let us know your thoughts on the dragons in Skyrim. You can view the possible box art for the game if you missed it earlier this week.

  • Zse Dcx

    “As most of you who played Oblivion will know, it was very easy to get into a difficult battle as soon as you step outside the prison for the first time, and those of you worrying that it’s going to be the same for Skyrim with the dragons, need not panic.”
    What?  I don’t recall any complaints about that.  I prefer that Bethesda not work so hard to keep things “safe” for low level people, and implement some unrealistic enemy-level scaling mechanic.  The level scaling was the worst part of Oblivion if you ask most people.

  • http://www.facebook.com/people/Keyth-Thomas-Kirtley/100000178226757 Keyth Thomas Kirtley

    I don’t like the constant dulling of Video Games, and especially when it comes to games like The Elder Scrolls. When in an epic fantasy world like this you want to feel overwhelmed, and also overpowered given your current situation. If I’m level one and inexperienced a bandit encounter should be difficult, but if I’m level 20 and go back to rub my new found bad-assery in that bandits face I should be able kick his ass without a second thought. It’s all a matter of balance, a developer should never make their games neuter in these two factors, this is what I feel Bethesda is trying to accomplish. I personally think enemy scaling is a bad thing. When you start a game you should be weak and everything should be fairly tough, otherwise what’s the point in becoming stronger? And then when you become stronger enemies shouldn’t become stronger too because again, what’s the point? one of the things that bothered me most in Oblivion was the fact that I’d find some amazing set of armor and, say Daedric, and when I left teh dungeon to go show it off everybody and their grandmother were wearing it. Obviously it’s not a black and white scenario it should never be super hard or super easy, but it shouldn’t be a grey situation wherein the difficulty stays at a constant rate of boring either.

    • Seraphus Oredane

      I know this thing is two months old, but I’m responding anyway because I’m self absorbed.

      Basically, what I see as the gist of your comment is that you should be the only one in the game getting better? Nobody else can improve?

      To be honest, it makes sense to me. The bandits I haven’t killed yet have had time to be better bandits, and have had time to steal stuff, just like I did. However, I do agree that they shouldn’t be able to improve as much as the player has, what with him being the sole focus of the game and all. 

  • http://pulse.yahoo.com/_CGMLVN5WRUV3R2KXJPGHLO6QB4 Dustin

    It sounds to me like you guys are afraid of a challenge. All the engine is trying to do is make it more realistic. DUH!