Has Final Fantasy Versus XIII become the next Duke Nukem Forever?

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If you consider yourself to be a self-confessed Final Fantasy fanatic, you can be forgiven for asking the question ‘What on earth has happened to Final Fantasy Versus XIII’? This is particularly more evident after Square-Enix opted not to show the elusive game at this year’s E3 event.

Instead, the Japanese company decided to turn their focus to Final Fantasy XIII-2, the follow up game to the somewhat ‘disappointing’ Final Fantasy XIII title. This could become gamers’ worst nightmare, but has Square-Enix quietly decided to stop development on the game for the time being? Let’s sum up the facts.

Also See: Final Fantasy X HD excitement with preview

Some of you may have forgot this, but Versus XIII was actually unveiled SIX years ago at E3 2006. Since then, we have heard very little facts about the game’s storyline, with only a few trailers released in that period of time. This is backed up by producer Yoshinori Kitase’s reluctance to commit to a release in 2011, although we can’t really criticize them too much as they never gave a release date in the first place.

However, the lack of information in the space of six years, will be very worrying for fans. Dare we say it, but has Final Fantasy Versus rolled into development hell and become the next Duke Nukem Forever? It now looks like Square-Enix will release Final Fantasy XIII-2 before they push Versus XIII out, which again will be met with considerable frustration by patient fans.

This of course could have been rectified if Square-Enix would had least shown off a brand new trailer or elements of gameplay for the game at E3. They chose not to however, leaving us to ponder all sorts of theories as to what has happened to the game.

Personally, I think it’s very sad to see Square-Enix going down this route. After delivering amazing games such as FF7, FF8 and FF9 through the years, they have become a company which chooses not to interact with the fans. How hard can it possibly be to give some reassurance on one of the most anticipated RPGs of all time? The same can be said for the new Kingdom Hearts game, but that’s a different story altogether.

What are your thoughts on the lack of information regarding Versus XIII – Were you disappointed not to see the game in any way at E3? We can all pray for a release in 2012, but until Square-Enix changes their stance in dishing out information to fans, we have a feeling that this may continue for a while. On the positive side of things, the Tokyo Game Show is coming up in September, so that may offer a glimmer of hope.

  • http://pulse.yahoo.com/_2X7AWWSC2HTDK5HVAITIQATHFA Ronan McMichael

    In the same time period FFXIII Versus has taken, Squaresoft pumped out FFVII, VIII, IX, X and tactics. We’ve had XIII and XIV instead, so indicative of how pathetic SE have become.

  • http://pulse.yahoo.com/_2X7AWWSC2HTDK5HVAITIQATHFA Ronan McMichael

    In the same time period FFXIII Versus has taken, Squaresoft pumped out FFVII, VIII, IX, X and tactics. We’ve had XIII and XIV instead, so indicative of how pathetic SE have become.

    • http://www.facebook.com/Bahamuts.Kingdom John Meckem

      We did have VII VIII and IX including Tactics, Xenogears, and Chrono Cross. This and X was in full swing within a year or two of being released. Now that being said…Looking at those titles graphics, and such, of course they could make games a whole lot faster back then. Graphically they were easier to make. Financially they were less costly, and their primary focus at the time was FINAL FANTASY. Now they have so many different series and games running all over the place, that we can’t even keep up with them.

      On Versus taking so long… It has been longer than any other title to date yes. But remember (if you can) between VI (94) and VII (97) the 3 year gap. Between X (01) and XII (06) there was a 5 year gap. And between XII and XIII (10) there is another 4 year gap. So to see now a six year gap considering what a graphical accomplishment it seems to be over the others is completely understandable. 

  • http://twitter.com/cozeh Chris Cossyvas

    Ronan your argument about churning those styles of games out in X period of time fails to acknowledge the difference in the game development since then. Production right now is incredibly more costly and time consuming.

    Interesting story but still pure speculation with very little facts to warrant these grandiose claims :/

  • John Connor

    u really are not well informed. square released a ton on versus last january and explained why they didn’t want to talk about it until xiii-2 came out.

    • http://twitter.com/ckb1980 CKB

      Last January was TGS, you know the annual Japanese event.  Of course there was plenty of info there as it  will most likely be the same case this year.

  • John Connor

    square explained their policy on reveal and it makes sense

  • JS

    The next DNF style release schedule will be Beyond Good & Evil 2. It’s been lurking in the background since the first was finished (in 2003) and at E3 2011, Ancel, the head honcho, said it would only be released on the successors to the 360 and PS3. I suppose it could be because of how similar the leaked gameplay footage (from years ago…) looked so similar to another Ubisoft game, Assassin’s Creed, so it could have needed a remodelling. Speaking of which, I imagine ACIII will take awhile… and Kingdom Hearts 3…

    And to Ronan McMichael, why on Earth would they put Versus XIII out before VII, VIII, IX, X, X-2, XI, XII and XIII? The numbers are ascending. Square release the main game first and then gauge the reaction for spin-offs/sequels/side stories. X-2 was released after XI. XIII-2 will be released after XIV. Development started long ago because Square, quite rightly, assumed that it would be released on a next next gen console. Many developers have stated that the jump between developing for PS1 to PS2 was a lot easier than PS2 to PS3. In a time when a lot of publishers and developers are wasting their time on rubbish, I’d say that was one of the smartest development moves ever!

    On a side note, a no-show from Max Payne 3. I know R* don’t do E3, but I heard that they might actually be releasing it this fiscal year. Ah well… GDC Europe in August. On top of that, nothing from Metal Gear Solid Rising. Generally, if a game is at E3, it means a this-year-or-next release. The telltale sign is a no show the next year which suggests that MGSR is delayed again, possibly ’til 2013 if my pessimistic theory is correct.

  • http://pulse.yahoo.com/_OJSMUQ6QACXZ3QTPCWE3KLMZUI Joe

    They would be retarded to stop development on this game.  It may be the only FF game since 10 that almost everybody seems to be looking forward to.  FFXIII-2, on the other hand, is a game that nobody I know was asking for or even wanted.

  • Nada Nuff

    E3 2006 was five years ago, not six.

  • Nada Nuff

    E3 2006 was five years ago, not six.

  • http://twitter.com/ConsultMacUAE Consult Mac

    This article definitely resonates to the sincere truth to the loyal fans who have been following this. It’s true those were the only games that provided a sense of depth whereas since 10 FF has become so commercial. Even at that stint they have lost the marketing and commercial process to pickle into a loss factor. 

    The sense of timing, delivery and maintenance given to these projects have not been ascertained as they have done graphically, with Tetsuya’s direction. Something speaks out loud that this didn’t just involve Testuya or Yoshinori, it seems the entire team have been reprimanded of their duties and somehow managing other services. This makes sense due to knowing the success of Final Fantasy 12 itself. It’s all about making business now rather than listening to the fans.

    When the company becomes more viable and in a more financially able position, they can commit to more desiring projects. FF Versus seems too risky and the shareholders or people committed to the brand are inevitably the most important right now. 

  • http://www.facebook.com/people/Michael-Zeta/100002547452723 Michael Zeta

    In my opinion, one of SE’s biggest mistakes that they continue to make is announcing games way too
    early for their own good. Because though their promotional strategy does
    indeed inevitably get tons of people talking and waiting for there
    games, waiting also comes with more build-up and hype as the years go
    by. And since the vast majority still don’t realize that it can take
    many years to make a game in this generation,  after waiting over 5
    years for a game, fans tend to get angry if it turns out to be anything
    short of immaculate. SE needs to learn that there’s nothing wrong with revealing a game for the first time when its maybe a year or two (at most) away from being completed.

    Now onto a different point.

    SE doesn’t reveal much about a game until it’s roughly a year away from being released. Until then, they may occasionally release a new trailer for a highly anticipated game maybe once or twice a year for the sole sake of ensuring the fanbase that progress is indeed being made, but the fact is, their promotional strategies have almost always been consistent with this idea of not allowing future projects to steal the spotlight from titles coming out much sooner.

    So vsXIII not showing up at E3 is hardly a surprise. Because FFXIII-2 is apparently going to be coming out relatively soon worldwide. That’s the title they want to promote the most right now. Another reason why SE probably wanted to show off XIII-2 at E3 is because they know they need to also promote this game to the 360 audience since they can’t count on copies for the 360 selling too well in Japan.

    With that said, when it comes to vsXIII (or any highly anticipated ps3/psp exclusive title) I recommend NEVER expecting SE to reveal big news and updates at foreign gaming events. I’ll admit it can happen occasionally, but most of the time, Japan gets first dibs on stuff like that…which means if we have any chance at all of getting more vsXIII info this year it’s going to be at the annual Tokyo Game Show or at the next major Square Enix event.

    In closing, rest assured, the game will be released and development is still coming along. They’ve invested far too much time and money to quit at this point. In fact, Kitase stated only a few days ago that development on XIII-2 has not impacted development on vsXIII in any way. But optimistically speaking, I wouldn’t expect vsXIII to be released until Q4 2012 or Q1 2013. Nomura’s taking this project pretty seriously, and he seems to really want this game to do things that are going to push the ps3′s hardware to it’s limits since it’s an exclusive title.

  • http://www.facebook.com/people/Michael-Zeta/100002547452723 Michael Zeta

    In my opinion, one of SE’s biggest mistakes that they continue to make is announcing games way too
    early for their own good. Because though their promotional strategy does
    indeed inevitably get tons of people talking and waiting for there
    games, waiting also comes with more build-up and hype as the years go
    by. And since the vast majority still don’t realize that it can take
    many years to make a game in this generation,  after waiting over 5
    years for a game, fans tend to get angry if it turns out to be anything
    short of immaculate. SE needs to learn that there’s nothing wrong with revealing a game for the first time when its maybe a year or two (at most) away from being completed.

    Now onto a different point.

    SE doesn’t reveal much about a game until it’s roughly a year away from being released. Until then, they may occasionally release a new trailer for a highly anticipated game maybe once or twice a year for the sole sake of ensuring the fanbase that progress is indeed being made, but the fact is, their promotional strategies have almost always been consistent with this idea of not allowing future projects to steal the spotlight from titles coming out much sooner.

    So vsXIII not showing up at E3 is hardly a surprise. Because FFXIII-2 is apparently going to be coming out relatively soon worldwide. That’s the title they want to promote the most right now. Another reason why SE probably wanted to show off XIII-2 at E3 is because they know they need to also promote this game to the 360 audience since they can’t count on copies for the 360 selling too well in Japan.

    With that said, when it comes to vsXIII (or any highly anticipated ps3/psp exclusive title) I recommend NEVER expecting SE to reveal big news and updates at foreign gaming events. I’ll admit it can happen occasionally, but most of the time, Japan gets first dibs on stuff like that…which means if we have any chance at all of getting more vsXIII info this year it’s going to be at the annual Tokyo Game Show or at the next major Square Enix event.

    In closing, rest assured, the game will be released and development is still coming along. They’ve invested far too much time and money to quit at this point. In fact, Kitase stated only a few days ago that development on XIII-2 has not impacted development on vsXIII in any way. But optimistically speaking, I wouldn’t expect vsXIII to be released until Q4 2012 or Q1 2013. Nomura’s taking this project pretty seriously, and he seems to really want this game to do things that are going to push the ps3′s hardware to it’s limits since it’s an exclusive title.

  • John Connor

    With XIII in 2010, XIV in 2011, XIII-2 and vXIII in 2012 Square is back to a 1 game per year agenda. The HD transition was just rought on them but this seems over now. Square does’nt want to talk to much about vXIII because of the Osborne effect : showing to much of it could damage sales of the games that must come out before.

    Finally, as this article doesn’t seem to acknowledge that “real” development of vXIII started not so long ago.

  • Anonymous

    E3 2006 was 5 years ago.

    • Geronimo Rodriguez

      2006,2007,2008,2009,2010,2011…. I count 6,   lol

  • Anonymous

    E3 2006 was 5 years ago.

  • Anonymous

    Duke Nukem is completely different in why it took so long to produce. It was cancelled over and over and handed from developer to developer. However, Versus XIII is only taking so long mostly because the director, Tetsuya Nomura has been spread so thin in the company. He is the character designer for ALL the Final Fantasies, and he is also the responsible for being the director, concept game designer, character designer, and base story writer for the entire Kingdom Hearts franchise as well as Versus XIII. For Final Fantasy Versus XIII, they are also taking level and overall design for the game very seriously, and if you know how large these games tend to be, it’ll take a while to polish all of them up. Besides, Versus XIII had the longest pre-production of any Final Fantasy before it mostly because the game was revealed before the next generation Final Fantasy graphics engine, the Crystal Tools Engine, was completed (It took over a year), and I would say that the REAL production began in say 2008/9. Although I would admit that revealing it at E3 2006 is one of the stupidest mistakes Square Enix has ever done.

  • Anonymous

    Duke Nukem is completely different in why it took so long to produce. It was cancelled over and over and handed from developer to developer. However, Versus XIII is only taking so long mostly because the director, Tetsuya Nomura has been spread so thin in the company. He is the character designer for ALL the Final Fantasies, and he is also the responsible for being the director, concept game designer, character designer, and base story writer for the entire Kingdom Hearts franchise as well as Versus XIII. For Final Fantasy Versus XIII, they are also taking level and overall design for the game very seriously, and if you know how large these games tend to be, it’ll take a while to polish all of them up. Besides, Versus XIII had the longest pre-production of any Final Fantasy before it mostly because the game was revealed before the next generation Final Fantasy graphics engine, the Crystal Tools Engine, was completed (It took over a year), and I would say that the REAL production began in say 2008/9. Although I would admit that revealing it at E3 2006 is one of the stupidest mistakes Square Enix has ever done.

  • Anonymous

    Duke Nukem is completely different in why it took so long to produce. It was cancelled over and over and handed from developer to developer. However, Versus XIII is only taking so long mostly because the director, Tetsuya Nomura has been spread so thin in the company. He is the character designer for ALL the Final Fantasies, and he is also the responsible for being the director, concept game designer, character designer, and base story writer for the entire Kingdom Hearts franchise as well as Final Fantasy Versus XIII. For Versus XIII, they are also taking level and overall design for the game very seriously, and if you know how large these games tend to be, it’ll take a while to polish all of them up. Besides, Versus XIII had the longest pre-production of any Final Fantasy before it mostly because the game was revealed before the next generation Final Fantasy graphics engine, the Crystal Tools Engine, was completed (It took over a year), and I would say that the REAL production for Versus began in say 2008/9. Although I would admit that revealing it at E3 2006 is one of the stupidest mistakes Square Enix has ever made. The game isn’t the next Duke Nukem. By that of course you meant that it seems that it will never see the light of day, but this is kind of what director Tetsuya Nomura does for his games: He gets everybody all excited with some announcement or rediculously awesome trailer and then crawls back into his little hole, and the fans wait for news for a year or so. The news comes slowly like a morphine drip. Nomura told us to forget about Versus XIII anyway and to focus on XIII-2 and Type-0. So you know the game isn’t going to come out until Mid 2012 to say Mid 2013. Especially since they like to space out their game. It will have to be 2013 because Square Enix’s Yoichi Wada stated that all production department and development teams must produce at least 1 game every 2 years. If Versus is an exception because it’s original production predates this new policy, I do not know. If it is released any time later than Mid 2013, however, that’s just plain ridiculous. With more time comes more hype, and with more hype comes more expectations. That’s one reason why Duke Nukem Forever failed.