One major title that definitely slipped under the radar at E3 2011 was Final Fantasy XIII-2. As far as we know, the game didn’t feature in both Microsoft’s and Sony’s press conferences, but the makers of the game were at hand at the event to unveil new footage and well as groundbreaking new features for the upcoming sequel.
One such feature that was confirmed this week for XIII-2 was player-driven storylines. This means that for the first time in a Final Fantasy title, major storylines in the game will be dictated by the player, and his or her choices will affect the outcome of the game, with multiple endings!
The great news, is that it looks like Square Enix has finally listened to the complaints from fans who thought the previous game, XIII was ‘too linear’, with very little freedom – obviously a stark contrast to previous games in the franchse. Listen to the following quote from director Motomu Toriyama, in an interview he had with GameTrailers:
‘‘Final Fantasy XIII was what we call story driven, and therefore lots of people thought it was too linear. We wanted to introduce a concept of player-driven, so when it comes to battle, story, cut-scenes, everything – the player has got some kind of interaction.”
We’re not sure about you, but that is a huge game changer for the Final Fantasy series right there, not just for XIII-2 but for future titles as well. It sounds like a great way to keep things fresh for the sequel, as Final Fantasy XIII wasn’t perfect in many people’s eyes. Also, player-driven features are excellent for keeping the story unique to the player, just look at how it works in the Elder Scrolls franchise for example.
The question is though, are you a fan of these changes or would you prefer Square-Enix to stick to the existing Final Fantasy formula, and just improve on it. Will player-choice storylines blend into the Final Fantasy universe or not?
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