Brink Developer Addresses Lag Problem: Halves Player Count
By: Tina Chubb | May 15, 2011 | 2 Comments
Ever since the much-anticipated Brink game – which received mixed opinions in our early review round up – was released last week, many gamers have been reporting problems with lag. However, the developer Splash Damage has now addressed the issue, by halving the game’s player count.
According to Martin Gaston over at videogamer.com, the developer has temporarily halved Brink’s player count in order to fight the current lag situation. The recent server-side configuration tweak has adjusted the default settings of both Free Play and Campaign games.
This means that the games are now a maximum of 8 human players. If gamers are playing in the Versus mode, the other half of each team will be filled by computer-controlled bots. Regular 8 vs. 8 play will still be available through private match settings or the new Big Teams Mode in Free Play.
The change has already been implemented for the Xbox 360, and will be implemented for the PlayStation 3 once the PSN is back up online. Meanwhile, the PC version of Brink has also been given an incremental update, which is said to address GPU, server and AI issues.
Splash Damage has also announced that some free DLC is on its way. The developer has promised that the upcoming DLC will contain brand new maps and modes for the recently released game. Although we don’t have a specific release date, we do know that the DLC should arrive in June.
Have you been experiencing any problems with lag in the Brink game?
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