Xbox 360 Graphics Boost Instead of Xbox 720 Release

By Posted 19 Mar 2011, 16:26

Although we recently heard reports that Microsoft was hiring for an unannounced new gaming project, which many believe is the next generation Xbox console (aka Xbox 720), it looks like they also have other things up their sleeve such as developing new technology for the Xbox 360.

According to a recent gamersmint.com article by Cyborg, the company is developing new technology for the current Xbox console, which is said to use a system called Mega Meshes that will support tessellation units of console as well as increase the polygon count and level of detail on future Xbox 360 exclusives.

The first title said to be supporting this new technology is Lionhead’s Project Milo (aka Milo & Kate), which unfortunately won’t ever see a retail release as it was only meant as a tech demo to showcase the capabilities of the Xbox 360 Kinect peripheral.

Ben Sugden, Lionhead’s lead programmer, held a presentation at the 2011 Game Developers Conference recently, showcasing some of the technology in use for Project Milo and providing us with a glimpse of what the visuals will look like in the future.

You can view a few screenshots that were taken from the GDC presentation video over on the gamersmint.com website. What do you think of the new technology?

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  • sigh

    Perhaps it would be good to actually read the paper before posting these things?

    On page 45 they state quite clearly that they will not use tesselation on x360.

    Tech is designed more as a tool chain for the artists than to push more polygons on the hardware.

    source.
    http://miciwan.com/GDC2011/GDC2011_Mega_Meshes.pd

  • http://pulse.yahoo.com/_3XMGXYWZC6SJ5QVRJ5SESFVGHA Ptr Vrhvn

    this makes no sense whatsoever…

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