Dark Souls: New Gameplay Information Revealed

By Posted 8 Mar 2011, 14:02

When video game developer From Software first announced their upcoming Dark Souls game back at the beginning of February, they didn’t really provide fans with that many details. However, it now appears that a bit more information has been revealed, in regards to the gameplay.

According to a recent article by Adam Rosenberg over at multiplayerblog.mtv.com (via Andriasang), the recently revealed details are courtesy of the Japanese gaming publication Famitsu. The biggest reveal of them all is in relation to the campfires found throughout the game.

These campfires not only serve as your character’s home base in the game’s various environments, but they also serve as a healing location and a respawn point in multiplayer mode. In other words, when you die, you will respawn and continue your game from the campfire.

As well as being used for basic health recovery (done by just simply touching the fire and using a special Monk spell), gamers will also be able to use the campfires to fill up their stock of Est – a health potion that is stored in an Est jar. If you are playing online, you will be able to see images of other players around the campfire.

Other features explained include the ladders, which players can either climb or kick over to prevent anyone from pursuing them, a transformation spell and NPC summons (including a Black Iron Knight). Do you like the sound of the Dark Souls game from the information you’ve heard?

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  • http://www.hotexchangerates.com/ exchangerates

    Ah Platinum Games, reminds me of the fiasco with Bayonetta PS3 port. Not sure if the situation is the same as before with Bayonetta (Sega did the PS3 port with the help of PG), hopefully we don't get a retarded PS3 version again but this is Sega so not holding my breath

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