Mass Effect 2 PS3 vs. Xbox 360 – Graphics Compared

 

By Posted 20 Jan 2011, 13:07

Now that our North American readers can get their hands-on the PS3 version of Mass Effect 2 we thought we would see how the game’s graphics compare to the Xbox 360 version, this is especially exciting as the PS3 release uses the Mass Effect 3 engine.

You can see a high-definition video comparing the two versions side-by-side here, it has to be said that the differences are extremely hard to spot, in fact I have trouble seeing any.

One comment on the GameTrailers website suggests that the PS3′s textures are ever so slightly better, whilst another comment claims that the Xbox 360 version is brighter, on the whole though most people are saying that there is no difference whatsoever.

Just because the graphics are no better than the Xbox 360 version it does not mean that Mass Effect 2 is not worth buying, our recent articles suggests that the game is worth the wait, some reviewers also said that there is a noticeable step-up in the graphics quality, whilst another site said that character models look more lifelike.

Having not played the PS3 version of Mass Effect 2 I cannot comment, however going by the GameTrailers video and the screens embedded below there is no huge difference. Have you played both versions? If so, is there a noticeable difference between them?

Here are the comparison screens, click on the images for larger versions.

  • Bobby

    I have played both versions at a friend’s and the PS3 version clearly looks better the Xbox has a better controller.

  • marhorn

    Better anti aliasing on the Xbox 360 means will have better framerate!

  • kron1664

    they are almost identical, who cares

  • spoon

    It's a great game, regardless of platform… and the proverbial pissing contest between fanboys is irritating, particularly when there is no noticeable difference.

    Just buy it, enjoy it and anticipate the next one!

  • http://www.facebook.com/steven.swadinsky Steven Swadinsky

    @marhorn

    Anti aliasing superiority doesn't define performance. Try cranking up AA on a modern PC game and tell me if you maintain same FPS stability. Actually, the 360's AA superiority, while nice, drastically hurts framerates when too much is happening on screen. At least the PS3 version does a decent job of "trying" to maintain 30FPS.

    Also, in the ME3 engine, I noticed a difference in post-processing effects. Whether or not it is better in quality really comes down to personal taste. For some, it might look too busy. One thing I've noticed between playing ME2 on a maxed out computer and playing ME2 on my PS3 is the level of detail in the character models, and additional bells and whistles seen throughout the world. One such "add-on" can be seen in the comparative screens in this article.

  • phoenix

    first off AA has little to do with frame rate. Second the cell does AA on the ps3 NOT the GPU. So with out knowing what the developer calls for we can't say for sure. If need be one spu could do nothing but AA. It's up to the developer as to how much AA they want to add.

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