
Sony PS3 vs. high-end PC graphics cards: Smoothing
By: Peter Chubb | January 11, 2010 | 42 CommentsWe know that when it comes to the Sony PS3, it is a superb piece of hardware, and the consumer electronics maker keeps offering slight upgrades to make the console even better. One area where the PlayStation 3 excels is its graphics, which can often produce better results than high-end graphics cards.
These cards often have trouble with smoothing of the graphics, but the PS3 has no trouble at all. Gamer.Blorge looks at how the cell processor and the GPU chip works together to produce something that high-end PC graphic card makers could only dream of. However, it seems that PC users might be able to hold of of this technology soon.
The writer of the article, who is also a software developer, explains how the GPU in the PS3 is capable of pushing out 2.0 trillion floating-point operations per second, whereas the Xbox 360 is only capable of producing 355 billion.
In a recent analysis conducted by Digital Foundry, the post-processing tech was thought to be MSAA, but it seems that things are more advanced than this. It is no secret that PC graphics cards have always suffered from anti-aliasing or edge smoothing, so how come the PS3 does not?
For in-depth details on how Sony have managed to do what high-end PC graphics cards could not visit Gamer.Blorge.
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