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Team Fortress 2: PC Update released today, patch notes detailed

Team Fortress 2: PC Update released today, patch notes detailed

By: Alan Ng | March 6, 2009 | Leave a Comment

The update for Team Fortress 2 on PC has been released recently and today, Valve has detailed the patch notes listing all the changes within the game.

Several gameplay changes have been made to the popular online shooter. One example of this is changes to several bounding box issues as well as a duck timer which will prevent duck spamming.

Let us know how you get on with the new changes in the game. Full details of the patch can be found from steam’s website here, but we will list the updates below for you anyway.

Team Fortress 2 update

Gameplay changes

* Added a duck timer that prevents duck spamming while running around on-ground
* In-air, players are only allowed to duck once before they touch ground again
* Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
* Increased backstab check so that Spies can side-stab again
* When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

TF2 Fixes

* Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn’t really firing
* Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
* Fixed a bug that caused Natasha’s slow on hit effect to be inverted from 75% to 25%
* Restored sawmill_logs.mdl file, fixing some user maps that used it
* Fixed some localization issues with Scout achievement strings
* Removed the “Final” phrasing in the map loading screen

Engine fixes

* Fixed a server crash on startup under Linux
* Fixed a buffer overflow issue related to network string tables
* Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

CP_Junction

* Fixed an exploit where engineers could build a teleporter exit in an invalid area
* Fixed a few bad overlay assignments and other minor issues

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