
Super Street Fighter II Turbo HD Remix: Patch news for PS3 and Xbox 360
By: Alan Ng | March 6, 2009 | 2 CommentsA post over at the official Capcom blog has detailed some of the fixes that will be included in the upcoming patch for PS3 and Xbox 360 versions of Super Street Fighter II Turbo HD Remix.
Capcom say the patch will be ready ‘in a few weeks’ and stated that they had been working on the issues for quite a while. On a side note, they had a few words to say on one of the game’s characters, Akuma who many believe is too powerful and over-balanced. Capcom however, didnt think so and have said that no changes has been made to him yet.
There are a total of 13 fixes, which are a combination of issues for Xbox 360 and PS3. For your convenience, we will list the patch details below. Let us know if you think Capcom have missed out on something you’ve noticed in game.
- Patch Details
1. After a number of games, the HUD will be corrupt. Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (Both)
2. Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (Both)
3. Title crashes if user has a large friends list and tries to access the friends list (PS3)
4. Rating being set to “0″ and from then on, rating remains at “0″. Once that patch goes live, we’ll reset all leaderboards/scoreboards. (Both)
5. Vega sometimes causing desyncing, especially when using the fake wall dive. (Both).
6. Lobby list containing full rooms instead of only rooms that users can enter. (Both).
7. Zangief Super Motion not working on both sides and in both directions.
8. During the start of the match, there is slight slowdown. This has been minimized as much as possible. (PS3).
9. If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. It should always be best out of 5.(Both)
10. Sending messages via XMB during a game causes a freeze. (PS3)
11. Players not added to “Players Met” list. (PS3)
12. Analog and D-pad can accept input at the same time. (Both)
13. Player stats not reporting correctly.
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