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Killzone 2 controls: Whats the problem exactly?

Killzone 2 controls: Whats the problem exactly?

By: Alan Ng | March 4, 2009 | 24 Comments

Due to all the ‘needless’ arguments going on over the control scheme for Killzone 2, it appears as if Guerilla Games are looking at a potential solution for those of you who are still having issues.

Seb Downie, QA at Guerilla has said over at the US PS Boards that they ‘could’ alter controls to suit players who are unhappy. He did also point out that gamers who have no problems with the current control scheme will be assured that any changes made, will not affect the current control options.

Now on a personal note, I dont see what the big fuss is about actually. A few of us at PR have been playing Killzone 2 quite regularly and I have had no problem with the controls whatsoever.

After coming straight onto Killzone 2 after COD: WaW I did switch over to the ‘ALT 2′ control scheme. But that is why the developers have created various schemes, for versatility. I think those who are constantly complaining and endlessly posting on the forums looking for a fix should just try to cope with it and get used to it, it really isnt that bad guys!

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  • Dave M

    Yea I personally dont have a problem with it. I also switch the controls to alternate 2 but the regular control scheme isn’t all that bad either.

  • Ash

    I agree, Alt-2 worked fine fine for me, don’t know what the fuss is about??

  • Simcoe

    I have not noticed any control problems either. I personally use “Alternate 1″.

  • stealthgyro

    controls schemes could use some work but really I’m happy with alt 2…. its the analog!!! the huge dead zone the controller lag when turning “gun weight” (rocket launcher and pistol do the same thing…) and the fact that the max sensitivity is still slow as balls… yes its not cod and not a twitch shooter fine leave the sensitivity slow but have the option to remove that so called “gun weight” and just fix the dead zone

  • hollwooda

    I dont understand why developers for ALL Fps dont let us map our own button Configs?, why? it f**king stupid, that should be a basic option. I’ve been play KZ2 for a while & i still dont like the controls, its not so much the layout its the lack of accuracy & general lag of the aiming. Its like moving underwater!?.. If u’ve been playing COD4 & you used to that snap! of the accuracy its frustrating to play KZ2.

  • http://none blues

    honestly.. i have many fps games for my PS3. Far cry 2 , both call of duty games, resistance 2 and so on.. and i usually dont complain about controls or my accuracy..
    but killzone 2 really needs some adjustment with the controls.
    My accuracy is really bad.. much worse then in any other shooter and it”s not just me.
    i had plenty situations were i was face to face with my opponent and we both were shooting at the walls at the floor and everywere else but not on our target..

    i love the graphics, the sound and the atmosphere.. but the controls are that bad that it prevents me from playing this game as much as i actually want to

  • Billz428

    The problem is slow,lazy, responce.

    The button layout is fine.

  • Redeyematt

    I agree completely! I love the game, the sluggishness of the controls are so bad that I figure 3 or 4 more times online and then I will quit the game for good and thats the truth of the matter.

    For the record I’ve been playing FPS’s since they came out, and when I cant shoot the guy thats right in front of me…
    I’ve been getting so frustrated that I dont think I will ever play this game again.

    Matt

  • JackJack

    The main problem that many people are complaining is not the button layout. It’s the response time from the controller to the screen moving. GG implemented the weight system so that by trying to do a 360 degree turn with a “heavy weapon” it would start out slow and gain momentum. Sorta like when you sprint in the game and you stop sprinting you actually don’t stop for a few more feet(Which I find more realistic). That is the acceleration portion (weight) of the game.
    The main issue is the time it start the acceleration. Meaning that when you see a enemy on the screen and you move your stick, it takes about 150-250ms for you to actually start to move. Average human reaction time is 200-250ms. But that the problem right there is that you already “reacted” when you saw the enemy on the screen and when you going to adjust your aim there is that constant 150-250ms delay before anything register on the screen.
    In a real world situation (as they are trying for realism) when you see and enemy it takes you 200-250ms to start moving your gun at him, it doesn’t take another 150-250ms + your reaction time to adjust your aim.
    Other people say its a deadzone in the game that causing the delay….
    Other is saying its hardware and that why most people are isn’t affected by it…
    Either way, I can’t seem to play more then 30 mins before getting annoyed at the controller. And I’ve been playing FPS since Wolf3d!

  • Octagan

    Killzone 2 is a great game only flawed by its aiming control physics. If people like myself can’t get used to the way Killzone 2 plays, then do as I have, stop playing it, go back to COD4 which is a lot more fun. Stick Killzone 2 on ebay & pre order COD Modern Warfare 2. Job done!

  • oLD sCHOOL

    I was so excited to play this game, but once I started playing the controls are really turning me off. I want to play the game, but the slow loose controls make the game not fun. I also wish there were more configurations for the button layout. I hope they fix this. This is just another reason to play my 360 more often than PS3. If I were Sony I would demand they fix this problem.

  • JoeMadre

    Yeah, the sensitivity is pretty rough unless everything is right in front of you. As soon as you need to turn around, you are dead before you make it all the way. I have tried turning the sensitivity all the way up and the turn speed doesn’t seem to change.

    If they would just give us an option to have the sensitivity similar to a game like COD, then I think everyone would be happy. No one likes this gimp gun weight setting. It just makes it to hard to maneuver, especially in close proximity.

  • Dave

    I tried the alt 2 and when you are in cover it is impossible to zoom in because you have hit L1 while already holding L2. So I tried standard 1 its ok except i like to toggle my zoom which is on R3 now which is a pain in the butt to hold down…. so now i have it on hold and the whole thing is just really annoying and confusing. None of the schemes change cover/crouch off of L2 which i dont understand. plus you cant toggle cover/crouch…. I really like the game a lot and the control problem has ruined it for me…. It seems like every game is seemingling awesome and then they go and mess up some mundane detail and ruin it…. Come on guys all the time you spent making that game and you couldnt just let us set the controls the way we like?

  • scott

    Alt 2
    zoom hold – on
    crouch hold – off (this is a multiplayer option only)
    sensitivity – 2 notches less than max

    This is the first FPS I have played since counterstrike on a PC, so aiming was a bit crazy for me at first. someone was right in front of me and I would swing my crosshairs wildly around trying to shoot them. anyway, i found alt 2 to be best because it gives you zoom and trigger on different hands which is key. also turn crouch hold off so that you just tap L2 to go into a crouch, and tap it to come out of a crouch. this solves the 2 fingers for crouch and zoom problem people seem to be having.

  • Ben

    Like most who own this game, I am an avid COD4 fan, and there is little argument that it is the benchmark shooter for current consoles.

    I am good at COD4. I’m talking ‘i have only met 2 or 3 people online who are better’ good, ‘i have a K/D ratio of 3″ good even.If I still can’t get used to the sluggish, varying and completely bamboozling ‘weighty’ analog response in KZ2, then I don’t believe anyone can.

    What most have already said is true, what with standing toe to toe and both shooting the ceiling, but i find the biggest issue is with tracking opponents. If someone is running across the screen, you can’t get a steady bead on them because the cross-hairs start accelerating and decelerating. This means that if someone isn’t standing still, you look like a comlete goose shooting all over the shop.

    Enough said. If controls do not let you put thought to screen through the controller without even thinking about it, then they have failed to do their job. It’s like wrestling a small animal into letting you turn around.

    It makes me think that perhaps the developers are simply rubbish at FPS’s, and they don’t notice the issues because they couldn’t hit anyone unless they were standing still in COD.

    It’s mind boggling. So much money. So much time. Then such a fundamental fuck up.

    I’m lucky enough to get to return my game for a refund, but it is a crying shame.

  • chris

    yeh i just play with alt 2 controls and have gotten used to it…loving the game

  • chepoxxx

    Killzone2 controllers are set up in that specific way to make the online play different than other FPS. I’ve played the hell out of R2 and both CODs. Those games tend to be more of a running around on your own (regardless of teams) and shooting on your own. Maybe some guys get together and play together for a while and THEN they start playing as a team, talking to each other. The idea behind Killzone2 controller scheme it to actually play not as a Rambo-on-vietnam killing spree but to actually team up so that you can survive. I immediately noticed it is a lot easier to do well in K2 if you talk to your squad. Even if it is just ‘watch that door and I’ll keep them of your back’. And it works. So please leave the controllers alone, else you will end up with a regular, very good looking, FPS.

  • Karma

    I have given KZ 2 plenty of play to get used to the physics of movement. Can’t get bloody used to it. I play lots of FPS. It’s plain nonsensical to expect gamer to put up with such crappy sluggish movement in the guise of the game being weighty. Like lots of other people have already mentioned it’s not as much the layout …but the feel of lethargic response to the control which is distracting to say the least.

  • Karma

    oi chepoxxxx,
    I find your comment rather patronizing..since when have all cod player “gaming primates” as you are making out to be. i play cod 4 / 5 lots of time. we communicate/ strategize all the time. it might come to as a rude shock.. but there are cod gamers who play it a little more intelligently then how you are portraying.

    probably you are one of those plonker who totally get wasted on cod and on KZ2 it gives you a bit of a breather because of it’s sluggish gameplay.

  • Mack-Daddi

    As a completely impartial FPS player, i found the killzone 2 controls terrible, and it’s a cop out by the developers to say that they made a tactical shooter, and “wanted them that way”. Tactical my ass, it’s no more tactical than any other run and gun cover based shooter i’ve seen.

    Customisable controls means CUSTOMISABLE controls. Not a choice between six or eight similarly poor, non-thought out control schemes that wreck the enjoyment of the game at any kind of serious levels. Give us a proper button confic where we can assign buttons to functions exactly as we like. Why is this such a big issue? It’s been available in every fighting game on the market for about the last 20 years.

    I really wanted to like killzone 2, but it’s unresponsive, poorly planned controls have really let it down. Learn a lesson developers. The way to be successful in video game development is not to tell players what they want, it’s to GIVE players what they want.

    Get off your asses and build proper customisable controls and release them via DLC please.

  • urmom

    if people dont like the controls then go play ur stupid cod or whatever it is u play, quite frankly we dont want u in killzone 2, most people complaining about the controls are probably the ones u hear on mic when u kill them, bitching and telling u off.

  • aaron r

    ok. i can easily tell who has played the first killzone and who spent that time otherwise running around on railshooter games, or diapers. Ive been playing games for over 30 years and have had to adapt to MAAAAANNNNYYYY control variations of EVERY kind. COD is just another fps, and you children should realize its not the nexus of fps at all. i found cod just as awkward at first as i found killzone 1 or 2. i think practically everyone has; but the youngbloods got their first fps hardcore experience from cod, and believe that every game should follow. i remember halo nuts flipping out trying to get used to COD modern warfare. and doom nuts having to adjust to halo. it goes on and on. COD did a great job with the fps design from the first one to modern warfare 2 (with the exception of a few entries of course). killzone 2 is just adhearing to its fans as well. unfortunately a lot of games are willing to follow EXACTLY in COD s footsteps, but fortunately, not all of them. Do you children want killzone fans to spam your COD fan-ness with the constant "COD is too different from killzone, they should be able to make every aspect of the control scheme the same as killzone"? COD gives every soldier on its battlefield an unrealistic reaction of see-ing, aiming then firing. How many of you idiots have actually tested your own reaction of raising your firearm into an aiming stance, then firing straight into the head of an enemy 20 yards away. you'll find that its quite laggy-er than the simple pivot of a joystick. this game more accurately depicts the consequence of not establishing superior firepower suppression than cod any day, and thats a fact. cod is halo's earthborn-international-conflict-in-slightly-modern-times cousin (or offspring in respect to the cod:modern warfare and halo 1 release date ratios). neither are as fun as killzone 1 and 2 have been, but im not an online jock, waiting to show-off to complete and unimpressed strangers, then run my mouth repeadetly about it until time to go to school like a good little boy so mom and dad dont yank my game system out from under me. the only probs ive had out of KZ2 are the occasional stick-2-walls unintentionally while im really just trying to crouch, very few objects not letting me stick cover to them when i should be able to, and the friendly AI yelling and patronizing me for doing something im not even guilty of trying, but thats pretty much it.

  • rich

    The problem is sluggish horizontal and vertical even at highest speed and the difference in speed when free aiming to looking through the sights. It's so bad I sold the game after a week. I'm a veteran gamer and never have a problem with controls. These were just crap. Hope the person responsible wakes up fast or get booted.

    Biblical fail.

  • PCman

    I've been playing FPS shooters since their inception.I'm also an old git and have been gaming since Pong come along about 30+ years ago.I've owned just about every gaming platform that's been available and been a PC gamer since the days of DOS games..I've played just about every FPS you can think of and have played competitively to quite a high standard.For me this issue has nothing to do with developers trying to make the game more realistic or trying to stop the game being a clone of other first person shooters.Neither has it anything to do with players "just having to get used to or adapting to different games".The whole point of a first person shooter is to be immersive.Its meant to make you feel like you are looking through the eyes of the character.This means your character reacts as instantly an intuitively as you do.This is best achieved with a mouse and keyboard,but to be fair to developers they have done quite well coding FPS's for use with joypads.(although in my opinion using a joypad in a FPS is more like driving a vehicle).The delay between stick movement and response on screen feels unnatural and causes to game character to feel detached and separate from the player. .In my opinion this was a serious fuck up by the developers and turned what could have been a classic game into an average one.The delay in movement when playing the game actually makes me feel nauseous.I read an interview today about the development of KZ3 and the developer said that the delay seen in KZ2 is something they have sorted for the new game so in my opinion they are almost admitting that it was either a bad decision or a coding fuck up.