Killzone 2 controls: Whats the problem exactly?
Filed under: Gaming, Sony Playstation 3 | By: Alan Ng
Posted on: March 4, 2009 | 19 Comments

Due to all the ‘needless’ arguments going on over the control scheme for Killzone 2, it appears as if Guerilla Games are looking at a potential solution for those of you who are still having issues.
Seb Downie, QA at Guerilla has said over at the US PS Boards that they ‘could’ alter controls to suit players who are unhappy. He did also point out that gamers who have no problems with the current control scheme will be assured that any changes made, will not affect the current control options.
Now on a personal note, I dont see what the big fuss is about actually. A few of us at PR have been playing Killzone 2 quite regularly and I have had no problem with the controls whatsoever.
After coming straight onto Killzone 2 after COD: WaW I did switch over to the ‘ALT 2′ control scheme. But that is why the developers have created various schemes, for versatility. I think those who are constantly complaining and endlessly posting on the forums looking for a fix should just try to cope with it and get used to it, it really isnt that bad guys!
Let us know your views.
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Yea I personally dont have a problem with it. I also switch the controls to alternate 2 but the regular control scheme isn’t all that bad either.
I agree, Alt-2 worked fine fine for me, don’t know what the fuss is about??
I have not noticed any control problems either. I personally use “Alternate 1″.
controls schemes could use some work but really I’m happy with alt 2…. its the analog!!! the huge dead zone the controller lag when turning “gun weight” (rocket launcher and pistol do the same thing…) and the fact that the max sensitivity is still slow as balls… yes its not cod and not a twitch shooter fine leave the sensitivity slow but have the option to remove that so called “gun weight” and just fix the dead zone
I dont understand why developers for ALL Fps dont let us map our own button Configs?, why? it f**king stupid, that should be a basic option. I’ve been play KZ2 for a while & i still dont like the controls, its not so much the layout its the lack of accuracy & general lag of the aiming. Its like moving underwater!?.. If u’ve been playing COD4 & you used to that snap! of the accuracy its frustrating to play KZ2.
honestly.. i have many fps games for my PS3. Far cry 2 , both call of duty games, resistance 2 and so on.. and i usually dont complain about controls or my accuracy..
but killzone 2 really needs some adjustment with the controls.
My accuracy is really bad.. much worse then in any other shooter and it’’s not just me.
i had plenty situations were i was face to face with my opponent and we both were shooting at the walls at the floor and everywere else but not on our target..
i love the graphics, the sound and the atmosphere.. but the controls are that bad that it prevents me from playing this game as much as i actually want to
The problem is slow,lazy, responce.
The button layout is fine.
I agree completely! I love the game, the sluggishness of the controls are so bad that I figure 3 or 4 more times online and then I will quit the game for good and thats the truth of the matter.
For the record I’ve been playing FPS’s since they came out, and when I cant shoot the guy thats right in front of me…
I’ve been getting so frustrated that I dont think I will ever play this game again.
Matt
The main problem that many people are complaining is not the button layout. It’s the response time from the controller to the screen moving. GG implemented the weight system so that by trying to do a 360 degree turn with a “heavy weapon” it would start out slow and gain momentum. Sorta like when you sprint in the game and you stop sprinting you actually don’t stop for a few more feet(Which I find more realistic). That is the acceleration portion (weight) of the game.
The main issue is the time it start the acceleration. Meaning that when you see a enemy on the screen and you move your stick, it takes about 150-250ms for you to actually start to move. Average human reaction time is 200-250ms. But that the problem right there is that you already “reacted” when you saw the enemy on the screen and when you going to adjust your aim there is that constant 150-250ms delay before anything register on the screen.
In a real world situation (as they are trying for realism) when you see and enemy it takes you 200-250ms to start moving your gun at him, it doesn’t take another 150-250ms + your reaction time to adjust your aim.
Other people say its a deadzone in the game that causing the delay….
Other is saying its hardware and that why most people are isn’t affected by it…
Either way, I can’t seem to play more then 30 mins before getting annoyed at the controller. And I’ve been playing FPS since Wolf3d!
Killzone 2 is a great game only flawed by its aiming control physics. If people like myself can’t get used to the way Killzone 2 plays, then do as I have, stop playing it, go back to COD4 which is a lot more fun. Stick Killzone 2 on ebay & pre order COD Modern Warfare 2. Job done!