Resident Evil 5 developer: Sony PS3 not hard to work on

Filed under: Gaming, Sony Playstation 3 | By: Peter Chubb
Posted on: December 22, 2008 | 3 Comments

Resident Evil 5 developer:  Sony PS3 not hard to work on

Masachika Kawata, the producer behind Resident 5 has been questioning the idea that the Sony PS3 is that harder to develop on than the Xbox 360. Kawata said that there were a number of similarities between the Xbox 360 and the PC, which made it easier to develop on.

Kawata also added that when porting games from a PC, the console that is easier to work on is the Xbox 360. However he did state that the PS3 was not the programming nightmare that other developers had said it was.

Masachika Kawata has said that he has not found it that tough to work on the Sony PlayStation 3, but that could be to do with the flexibility of Resident Evil 5’s engine. The MT Framework which is the proprietary engine was specifically made for working on the next-gen consoles, which makes porting easier.

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Comments

3 Responses to “Resident Evil 5 developer: Sony PS3 not hard to work on”

  1. VinTheDean says:

    This game looks awesome. I just hope that PS3 version does not suffer like other MultiPlatform games.

    If what he says is true then both versions should look identical.

  2. GamerFeed says:

    “but that could be to do with the flexibility of Resident Evil 5’s engine.”

    That’s exactly the reason. The PS3 was not “hard to work on” because much of the hard work had already been done.

    The main difficulty for any game is the creation of the game engine itself, and therefore most of the difficulties and problems programming the PS3 had been solved already by those who developed the ‘MT Framework’ multiformat game engine within Capcom.

    Hence unlike many other devs, Masachika Kawata and his team didn’t have to face the difficulties of creating a PS3 game engine from scratch (which is great because it meant they could focus more on the actual game), and therefore they were able to avoid the problems others devs had to face on the PS3.

    The same is true for those who uses Epic’s Unreal Engine 3, or any other multiformat game engine.

  3. GamerFeed says:

    “If what he says is true then both versions should look identical.”

    I’m confident that will be the case. Which is great news, especially for PS3 gamers. :)

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