God of War III in 1080p on Playstation 3
Filed under: Gaming, Sony Playstation 3 | By: Alan Ng
Posted on: December 16, 2008 | 24 Comments

Gaming site Tawkn.com has provided us with some screenshots of God of War in 1080p glory. The screenshots come from the trailer that was recently showcased at the Video Game Awards.
There are 11 of them in total and clicking each one on the site will let you view a larger version in HD.
The visuals for this game are looking stunning and even though the trailer released was very brief it still gave fans something to look forward to next year.
What do you make of the screenshots? Head over to the site and let us know what you think. 2009 is looking very promising.
Source: Read
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Well whoopee-do, a PS3 game in 1080p - I think it’s shocking how many games are in 720p, especially as its full HD abilities are one of the main selling points of the machine. Even ‘Home’ is 720p.
Slippy Sloppy - If you know anything about framerates, and apparently you do…NOT, you would understand the engineering and concept behind 720P and 1080P. The PS3 doesn’t do faux pas 1080P scaling like the Windows 360, it’s a true HD system. It is unfortunate that Sony chose a weak video card, i.e. the RSX by Nvidia but we’ll have to live with it. If you want a good look at what the PS3 can do in 1920×1080 check out Metal Gear 4. That’s how games should look!
I’m just giving you a hard time! Have a great Holiday.
Romeo Hotel
Games running at 1080p doesn’t need anti-aliasing. And the PS3 GPU it is not a weak video card. It may be less powerful in numbers but don’t let the number foolish you. Actually, the shaders on a PS3 GPU has a dedicated 24 pixel pipelines and 8 vertex pipelines. The Xbox 360 has 48 unified shaders that can be distribute on both sections. That’s a plus for Xbox 360 GPU because you can apply up to 48 pixels or vertex pipelines at any given time but if you do that you will lack on pixel or vertex pipeline section. So you need to distribute it to both sections accordingly to obtain better results. In fact, you always will need both pixel and vertex pipelines all the time and the best way to make a game look better is to distribute those pipelines correctly so you always have a pixel and vertex pipelines balance. So Xbox 360 GPU has the ability to apply up to 48 pipelines in any section at any given time. i.e. you can use 24 pixel pipelines and 24 vertex pipelines or 10 pixel and 38 vertex pipelines and so on.. whatever you need on the Xbox 360 GPU. PS3 GPU can apply up to 24 pixel pipelines and only 8 vertex pipelines on his GPU but and most important, actually the PS3 Cell processor can handle vertex calculations so you have a total of 24 pixel pipelines and “who knows how many vertex pipeline calculations” all you need to do is to play Uncharted 2 to get an idea… Well About the textures again they are almost equal 512MB. The PC’s GPU these days has 1GB to 2GB that’s the reason for better textures but.. once again it’s all about a system as a whole and if you talk about quantity and space needed you can bet Blu-ray disks has far more space to work at. That’s the reason Xbox 360 needs a more powerful GPU so they don’t have sufficient space on a single DVD and the GPU need to decompress all the streaming texture. The PS3 GPU gets off easy as it does not need to do all the textures decompression thanks to the huge amount of space available on a single Blu-ray disks and the CPU. Also the Xbox 360 doesn’t has the ability to do vertex calculations on his CPU. The PS3 do, and combining that with Blu-ray discs all you need is a designing staff that want to work beyond the limit. That’s why you see some multi-platform games running a little bit better on xbox 360 because they all thinking about money and not quality games. In short, if you separate the GPU of both systems and attach it to a system with the same technical specs from CPU to DVD’s the Xbox360 GPU and graphics will be better but that is not this case. PS3 does not need a better GPU to run better graphics. All it need is a descent GPU, a powerful CPU that can run GPU calculations(Cell Processor) and huge amount of space available (Blu-ray). So by combining all those elements you get better graphics, better streaming textures, better shaders, better effects, better…. OMG just buy a PS3.
1080p has more than twice as many pixels on screen as 720p, hence very few games run at that resolution natively.
Take any game which is native 1080p, and the devs could do more with the graphics if then ran it a lower resolution (more effects, smoother framerate etc).
LOL at the first poster… Greets fellow Troll.
FYI, Lair was 1080p w/ locked frame rate but we all know about the relationship between graphics and gameplay. Halo 3 was fun, COD4 was fun and get this… Neither were HD. 8o out of curiosity… Is gears 2 1080p locked at 60fps? *walks out the door*
good dont know why Boohopo is so angry. cant wait to drive into this HD bloodbath
Fanboys, fanboys, fanboys. Of course not all 360 games are native 1080p and we all know which ones they are but quite a few games look sharper and higher res compared to the PS3 version - Pure being a very good example (though the colours look richer on the PS3).
And I’ve got MGS4, it looks great but where are all the other 1080p games? It’s very poor.
@Slippy Sloopy - I noticed yesterday that the box for Metal Gear actually says 1080p isn’t supported..? As for other 1080p games you have Socom, WipeOut HD, SuperStardust and… allegedly, according to the box CoD:4. Struggling to think of others…
Its really about that time that they start making all games in 1080p. There are a lot of people who have a TV that is over 50 inches and at that point, at 720p, the games start looking really bad. I really hope that by mid 2009 at least 50 percent of games are 1080p and 100% of the major releases are as well.
And with that said. I thought dead space was 1080p. I downloaded the demo and it only played at 720p. What gives.
The MGS4 box says 720p but the game seems to run at 1080p, I assume either the game was upgraded before the box went to print or there was an online update. WipeOut looks stunning in 1080p. It’s a shame there aren’t more games in 1080p.
I don’t really care about people arguing over what’s best or how the 360 achieves 1080p on many games but what I do care about is buying a game for the system it looks best on. Truth be told I’d rather buy games for the PS3 but more often than not the 360 has the best version and the 1080p output certainly provides some of the improvement. If people don’t agree with me that’s fine, everyone’s entitled to their own opinion.
It is a shame more and more games aren’t in 1080p…just thought of another GT5 lol…
I kind of agree about the 360 but i think the tide is now changing, Killzone 2 looks simply stunning as does the new Drakes Fortune, i think over the next year there will start to be a more noticeable gap with graphics and hopefully developers will push 1080p native graphics more and more…