ViewSonic 120Hz VX2265wm LCD Prototype revealed

Filed under: Computers, LCD Monitors | By: Peter Chubb
Posted on: August 26, 2008 | 4 Comments

ViewSonic 120Hz VX2265wm LCD Prototype revealed


NVIDIA needed a decent screen to show of just how good their new NVISION graphics card is. To help show the performance of the new GPU off ViewSonic thought that it would be a perfect time to show of their new ViewSonic 120Hz Computer LCD Prototype.

The new VX2265wm LCD has a 22-inch screen; it uses the same kind of technology used on HDTV’s. It doubles the 60Hz refresh rate than that of most LCD screens on the market.

By offering 120Hz, blurring and ghosting is almost eliminated offering you superb image quality. The end result is an unrivaled gaming experience.

The ViewSonic VX2265wm supports stereoscopic 3D and also comes with dual-link DVI input. This is the perfect solution for those using cards from the NVIDIA range as well as other GPU’S that need the extra bandwidth for extra dimension.

Do not expect anything special from the speakers as they produce just 4 watts of stereo sound.

The ViewSonic VX2265wm LCD computer screen will ship later this year; as yet there are no pricing details.

Source

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Comments

4 Responses to “ViewSonic 120Hz VX2265wm LCD Prototype revealed”

  1. marni says:

    “It doubles the 60Hz refresh rate than that of most LCD screens on the market.”?
    Yes and no. Yes for 2D, but no for 3D. The devil is in the details…
    The shutterglasses it’ll use to produce its 3D effect alternate left and right 60Hz fields, halving temporal resolution. So in 3D it’ll probably manage no better than your garden-variety LCD panel 60Hz performance, sigh.
    What the heck- the only 3D content available is dumb-ass testosterone-soaked video games anyway…

  2. Voiceofreason says:

    marni… why don’t you read the article? The idea behind the 120hz refresh rate is so that when you DO go 3D with it you get 60hz per eye (totaling 120hz) instead of using a 60hz screen which produces a steroscopic picture of only 30hz per eye (totaling 60hz) that causes headaches and nausea. Keep in mind this is a NATIVE 120hz not a doubled (http://www.maximumpc.com/article/features/everything_you_need_know_about_nvidia%E2%80%99s_3d_goggle_gamble). Other 120hz monitors take a 60hz refresh double it.

    “the only 3D content available is dumb-ass testosterone-soaked video games anyway”

    This is obviously a man-hating stab and the video game industry… if you would to your own research you would know this works for ANY product that uses Direct X 9 or 10, and it works out of box.

  3. vic says:

    “… if you would to your own research you would know this works for ANY product that uses Direct X 9 or 10, and it works out of box.”

    Yes this will work with Google Earth and other 3D apps too. Bring it on.

  4. marinus says:

    thanks to vic for correction on DirectX compatibility. Still no OpenGL, but it’s a start.

    As to “voiceofreason”: i stand by my comments. 120Hz isn’t that great and broken into L & R sequential fields will further degrade the video stream.
    Has anybody noticed that major manufacturers are [CES announcements] moving towards 240′ refresh rates? They’re partly software simulated but result in smoother sharper images. And if they do that in 2D…
    As to voiceofreasons comments on man-hating…. Last time i looked down i was a man, and Wii is creaming the competition by ignoring the testosterone-soaked hasn’t-changed-in-a-decade stereotyped videogame market. It’s all a plot by us man-haters! :)

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