Call of Duty 4: Larger burden on Sony PS3 than Xbox 360

Filed under: Gaming, Sony Playstation 3, Xbox 360 | By: Daniel
Posted on: July 5, 2008 | 127 Comments

Call of Duty 4
Games like Call of Duty 4 run at a framerate of 60 frames per second on both systems. But Call of Duty 4 is a game that experienced technical problems with various bottlenecks due to the varying levels of action that occur on the screen. The game was originally designed to run at 60 frames per second at 720p, but it caused drops in the framerate.

The proof of this is the fact that Call of Duty 4 runs at a resolution of only 640p on both the Xbox 360 and Playstation 3. This may be “equal” in terms of what is displayed on the screen, but the FACT is that Call of Duty 4 is putting a much larger burden on the PS3 than it is the Xbox 360.

Confirmation of this can be seen in the large number of games that “run smoothly at 60 frames per second on the Xbox 360, but struggle to run at 30 frames per second on the Playstation 3.” That was a quote from Gamespot.

It’s simple math: The Xbox 360 can display approximately 500,000,000 polygons per second, compared to 275,000,000 polygons per second for the Playstation 3.

Multi-platform games use what is called a “Lowest Common Denominator” form of programming.

Basically, what this means is the developers start out by saying to themselves, “We need to develop a game for the Xbox 360 and the Playstation 3.”

Then, the developers put limits on how many polygons they are going to put on the screen, and they determine what framerate the game will run at as a result of that number.

When the developers multiply the number of polygons displayed on the screen by the number of frames being displayed each second, they examine what that number is. Multi-platform games can NEVER display more than 275,000,000 polygons per second, or else they can’t be released for the Playstation 3, since the PS3 cannot display more than 275,000,000 polygons per second.

As a result, developers are often conservative with the number of polygons being displayed with multi-platform games, especially with the poor reputation of inconsistent framerates that the Playstation 3 has acquired over time.

It basically comes down to these THREE factors:
If a multi-platform game running at 30 frames per second on the Playstation 3 uses 250,000,000 polygons or less, it gives the developers the ability to allow the Xbox 360 version to run at 60 frames per second, since 500,000,000 is double the number of 250,000,000.

If a multi-platform game running at 30 frames per second on the Playstation 3 uses over 250,000,000 polygons per second, it means the Xbox 360 version is also forced to run at only 30 frames per second. This is an unfortunate situation, because it means the Playstation 3 will be using 90-100% of its power by displaying somewhere between 250,000,000 to 275,000,000 polygons per second, while the Xbox 360 will only be using 60% of its power, since the Xbox 360 has so much more polygon power.

If a multi-platform game is intended to run at 60 frames per second on the Playstation 3, the Xbox 360 version will also run at 60 frames per second. The Playstation 3 version will be limited to 275,000,000 polygons per second. The Xbox 360 will also be limited to 275,000,000 polygons per second, due to the fact that 275,000,000 is the Lowest Common Denominator. This is unfortunate, because it means the Playstation 3 version will be using between 90% to 100% of the systems power, while the Xbox 360 will be using only 60% of the systems power. Call of Duty 4 is an excellent example of this situation.

The Playstation 3 only transfers data at a rate of 54MB per second as a Blu-ray player being used for movies. When it comes to gaming, there are hardware “bottlenecks” that the Playstation 3 faces, which allows the PS3 to transfer data at a rate of only 9MB per second. The Xbox 360 transfers data at a rate of 16MB per second.

The Official Playstation Magazine wrote an article about the longer load times of PS3 games shortly after the Playstation 3 was launched. The only time the PS3 does not have to deal with either noticeably or significantly longer load times is when the game is placed on the PS3 hard drive. Sadly, it often takes over TWENTY long minutes to write the game onto the PS3 hard drive. Even when a PS3 game is written onto a hard drive, the load times between Xbox 360 games and PS3 games is virtually identical, as we saw in Devil May Cry 4 and Grand Theft Auto 4.

Gamespot has conducted a Graphics Comparison between the Xbox 360 and Playstation 3 each year since the Playstation 3 has been available. Xbox 360 has been declared the winner of the Graphics Comparison each of the three years: 2006, 2007, 2008.

2008 shows that the gap in performance continues to get bigger, in favor of the Xbox 360. Here is the hyperlink that shows the newest comparison–one the Xbox 360 easily defeats the Playstation.

Also, the Xbox 360 uses 10MB of eDRAM. This new form of RAM technology is something that even Windows Vista-based PCs do not yet take advantage of. The next release of Direct-X on the PC will start to take advantage of eDRAM technology for gaming, but it still hasn’t happened yet.

This just goes to show you how incredibly far ahead of its time the Xbox 360 Unified-Shader GPU/Multi-Core CPU design is.

Thanks to Mike Zoran

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Comments

127 Responses to “Call of Duty 4: Larger burden on Sony PS3 than Xbox 360”

  1. ValveKing says:

    Yeah, that was so stupid. Get your thumb out your butt and read how things work.

  2. IBM says:

    Evidently Matt, you are a 360 fanboy if you think this is “truth”. The ignoramus that wrote this article used the poorest arguments to support his position. If he had cited any other game that runs better on 360 than PS3 instead of COD4 which runs as good on both platforms (unless you look at reviews on metacritic, gamestats and gamerankings and you will see the PS3 is rated a bit higher),I would believe it, but of course, making that kind of inference is really stupid, especially nowadays that there is so much information from developers mouths and from technologically savvy individuals.

    Even the guys that made Call of Duty 4 said that there is a long way to go until the PS3 reaches its max potential. They never said that about Xbox 360, and I actually believe them since there is nothing looking better than Gears of War on 360 even after almost two years, not even Halo 3.

    COD4 runs as good on both because it was started at the same time on both platforms, not just on 360. How is it a “larger burden” if it is running equally good? Somebody might have dropped the writer of the article when he was born because that is the stupidest attempt at inference I have ever read.

  3. joshua says:

    also @ IBM the 360 shares 512 mb between its GPU and CPU the PS3 has 256 for each of its GPU and CPU. Thereby creating more stability as both the GPU and CPU have their own separate pool to draw from totaling 512mb

  4. Matt says:

    “Even the guys that made Call of Duty 4 said that there is a long way to go until the PS3 reaches its max potential” except that COD4 looked like crap on the PS3 compared to the 360. Why was that if the PS3 is so much more magical and wonderful, hmm?

  5. joshua says:

    lol @my “also “… they wouldnt even allow me to post my first comment

  6. IBM says:

    “Even the guys that made Call of Duty 4 said that there is a long way to go until the PS3 reaches its max potential” except that COD4 looked like crap on the PS3 compared to the 360. Why was that if the PS3 is so much more magical and wonderful, hmm?”

    That is your opinion, not a fact. I suggest you read reviews, they all say the PS3 version runs just as good, with a few reviewers giving it the edge (that is why it has a slightly better score on review databases) for having a more informed non-fanboy opinons, hmm?

  7. Rahan says:

    Hey, 2006 called, they want their fanboy console comparisons back.

  8. IBM says:

    “also @ IBM the 360 shares 512 mb between its GPU and CPU the PS3 has 256 for each of its GPU and CPU. Thereby creating more stability as both the GPU and CPU have their own separate pool to draw from totaling 512mb”

    The Cell processor can actually access the video memory too, therefore you have some of the flexibility that the 360 has too. Also, the XDR RAM that the cell utilizes runs faster on PS3, 3.2 Ghz to go on par with the cell processor which runs at the same clock speed. On the other hand, the 360 RAM runs @700Mhz (give or take), which causes bottlenecks to the Xenos (360s CPU) because the later runs at 3.2 Ghz.

  9. Xbudz says:

    Matt,

    None of this even matters. Enjoy your videogames! We should all consider ourselves lucky that we’re not sitting in the dirt, starving with flies walking all over us.

  10. bertucelli says:

    @Matt

    apparently you have not played the PS3 version of the game, nor have read the comparison articles that prove 360 version and ps3 versions are almost equal in terms of graphics. Give me one article that showed that 360 version was superior
    damn kids nowadays

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