Sony PS3’s Grid vs Gran Turismo 5 Prologue (GT5): can you compare?

May 29, 2008 By Daniel  
Filed under Game Video & Trailers, Gaming, Sony Playstation 3



Around two weeks ago Mark posted a comparison video of the Sony PS3’s Grid vs Gran Turismo 5 Prologue (you can see that here), although it was very funny and at the same time biased, the video did touch on some good points. Can you really compare GT5 to Grid?

Gran Turismo has never really included major damage in their games and focused more on graphics, GT has ruled with best graphics in racing games for a long time. Having played both games, Gran Turismo 5 Prologue is a very good game that can also be classed as a demo with the full GT5 coming in the next year. So to compare this game to Grid is a bit unfair, and personally the gameplay on Grid was a lot more fun and having damage gave you a lot more of what GT5 lacked.

Gamers saying, “I do not plan on crashing” when asked if they miss the damage on GT5, is just a poor excuse. If GT5 was aiming at realism in gameplay and graphics, it should of included damage and lets hope the upcoming full version will include this. Just 5 minutes playing Grid, you will find yourself playing with the unique crash feature. You can have so many chances at rewinding gameplay to get a second chance after crashing, and this feature can be turned off.

Gran Turismo 5 Prologue still has the edge on graphics, but if we are talking gameplay, Grid is in another league and as a GT fan; I hope the full version of GT5 brings damage and a few other features.

What would you like to see in the full version of GT5 and how do you rate Grid?

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Comments

18 Responses to “Sony PS3’s Grid vs Gran Turismo 5 Prologue (GT5): can you compare?”

  1. Mornelithe on May 29th, 2008 12:39 pm

    You may call it a poor excuse, Daniel. But, it’s the truth. Racers, don’t “plan” on crashing, therefore, having damage models for it is unnecessary. There is NO racing game, that compares to the GT series, because GT is a racing simulator. Games like Grid, Forza, PGR, Burnout, are all in a different genre. Not to mention that the damage models in all of the previously mentioned games, are hardly realistic. Realistically speaking, if you’re going 40 mph and hit a wall, your race is over. Let alone 90+ mph.

    GT5 also is far far superior in car detail and topographical layout of their tracks. This isn’t a boast, it’s plain fact. Polyphony Digital is known for the utmost attention to detail, and as such, they had to make concessions to the car manufacturers (For all of the information that they used from the car manufacturers) via no car damage. This has been spoken of many times in many interviews with Kazunori Yamauchi.

    So, for true GT fanatics, this issue is really not one. The 50 million or so GT buyers out there, agree that damage really isn’t a huge issue for people who are trying to race…as opposed to those who suck and just want to see a cool crash.

    Morne

  2. Westy on May 29th, 2008 1:28 pm

    A simulator is supposed to simulate all eventualities. If you crash, be it purposely or not, you should get the correct result. The result Being damage. Forza is in the same mould as GT5 and the damage made all the difference to a race, even if it was not thoroughly realistic.

    GT5 is a pretty game but I wouldn’t call it a racing simulator. A driving simulator yes. The races are dull. Drone cars on the track follow a preset course, never changing lanes or jostling for position. It is basically an extremely pretty PS1 game. I don’t think it has advanced since then at all in terms of game mechanics or AI.

    I am a massive fan of GT5 but have become bored with just shiny graphical updates. I just hope this is addressed in the full game.

  3. Mornelithe on May 29th, 2008 4:58 pm

    LoL Westy, I take it you don’t have an HDTV. People who say ANYTHING that runs @ 1080p, is just a ‘pretty’ PS1 game, pretty much lose all credibility.

    It’s a racing simulator, because the handling and physics in that game mimics real life to such a degree that actual race car drivers (You know…the ones who do this for a living and make money for it), use this game for training purposes. Forza, PGR, etc… those games cannot boast the same argument.

    Morne

  4. hmmm.. on May 29th, 2008 5:12 pm

    Something tells me “grid” wont touch GT5 prologue sales…something Lol.

    Matter of fact, it won’t come anywhere NEAR lol.

  5. JR on May 29th, 2008 5:49 pm

    grid is too arcade like for me, just turning alone is nowhere near as close to how a car in gt prologue handles, and I agree with mornelithe damage is a non issue unless done right even at 40-50 mph your pretty much done in a race if you crash at that speed let alone higher speeds…..no other racing game mimics the feel of driving like gran turismo, professional drivers use the game for practice runs, car manufacturers use the game for inspiration building new vehicles, 50 millions gamers think its great, and as a demo game i still think it will top grid in sales which is a full version of the game

  6. kingofgrills on May 29th, 2008 7:44 pm

    Just because crash damage can be somewhat modelled into today’s racing games, it doesn’t mean it should be. It’s entertaining in an arcadey sense, such as you have with GRID, but it’s far from realistic. At most if you have two cars slightly bump, then paint streaks or a torn fender apron might be plausible, but to have the sustained damage from repeated crashes you find in GRID or Forza is just not realistic. There is no way you’d be allowed to continue a race with that sort of damage in real life, so you’re seeing consequences that would never be plausable. I prefer the pure racing physics and experience you find in GT5 to the alternative with arcade damage.

    Polyphony Digital is considering incorporating damage into the full GT 5 release based on user feedback. I think it would be a mistake to incorporate damage like Forza or GRID. However, if they incorporate realistic damage, such as you hit the corner wall and your car goes DNF, I’d be for that in pro mode. F1: Championship edition has that on PS3, and it really kicks up the stress levels a notch or two in a good way.

  7. ronhoward on May 30th, 2008 3:49 pm

    Wow, GT is NOT a racing sym. Grouping Forza and PGR while arguing that GT is a sym shows no credibilty.

    GT and PGR have much more in common with each other than Forza has with either of those games. In PGR and GT’s arcade style racing, bouncing cars out of the way with no consequences is part of the action. The fact that PGR offers more gameplay elements than GT has in the past hardly supports any argument that they are different genres. They are both arcade racers.

    Forza and other racing syms have damage and much more competitive AI. The fact that damage doesn’t end the race misses the point. You have to take it into account and use skill for passing rather than simply bumping, shunting or slamming other cars out of the way. Besides, haven’t you seen a NASCAR race?

    The argument that GT, a arcade racer with no damage, is more a sym because Forza’s damage isn’t totally realistic is plain silly.

    “no other racing game mimics the feel of driving like gran turismo, professional drivers use the game for practice runs…”

    Professional drivers use Forza too.

  8. nygyg on May 30th, 2008 8:10 pm

    I’ve watched touring cars races and a simple knock can damage the wheel arch or the suspension and put you out of the race.

  9. Ron on June 2nd, 2008 7:42 pm

    Why is everbody so hung up on damage? If relistic damage was employed in GT5, half the muppets who race in GRID would not finish a race. Then they would be moaning beacuse its too difficult. If lewis hamilton drove like most people online on GRID, is race would be over on lap 1. Learn some skills on how to drive and race correctly first beforing asking for something that most of you would find frustrating.

  10. WOOSH on June 3rd, 2008 11:06 am

    I agree Ron, infact I can remember when CM2005 came out and people where complaining it was TOO difficult… However I personally don’t think I would feel a loss if all the losers driving lotus elise on GT5 where to stop playing because there where are actually consiquences to them taking me off the track, however that said I’d just be happy with a better penalty system on GT5 atm, I get penalised because someone runs into me?! Pffft…

  11. phil_rx7 on June 3rd, 2008 8:42 pm

    In GT5 you have a choice. You can drive carefully and avoid hitting other cars and walls or ‘cheat’ by using walls and other cars to help you break. You can take an LM prototype and race production sedans or you can choose a car similar to your competition. You are playing the game, you set the limits and you derive satisfaction accordingly.

  12. igniz on June 3rd, 2008 11:50 pm

    Gamers saying, “I do not plan on crashing” when asked if they miss the damage on GT5, is just a poor excuse

    granted that the damage model is a missing element

    But….why would anyone racing want to crash???? Seriously!!!
    So smashing the car to bits and rewinding/reseting to try again is realism????

  13. igniz on June 3rd, 2008 11:58 pm

    After reading all of this and looking at comparison videos, i downloaded Grid from the PSN. Played it…and immediately it struck me that this game was a glorified NFS. There is nothing mind blowing about it. It’s just like DiRT in numerous aspects. I have played every NFS game from NFS 1 to Pro Street. I am a racing fan.

    Gran Turismo is not without it’s flaws…but comparing it to an arcade game like Grid is well…Wrong. Yes, it does feel a bit weird when I hit a car in GT5 and nothing happens…kinda dampens the realism. But then again I am not looking to crash. I have a Driving Force GT for prologue and the only thing it makes me wanna do is to race and race. I hope there are updates for the Damage Model. It’s not gonna make me wanna crash, It gonna make wanna drive more precisely. Which is what prologue is. A technical work of art.

    GRiD may appeal to fps gamers, which is what it is for. But if you really wanna feel and understand what GT5 prologue is about, get the Driving Force GT. I promise you…you won’t bring up an discussion like this again.

  14. ronhoward on June 5th, 2008 4:45 am

    There is only one racing sim for consoles that I am aware of, and that’s Forza. I’ve played GT, and I’ve played Forza. They are both VERY good, but I find Forza much more of a challenge and therefore more satisfying. Tuning your cars suspension, aero package, brakes and engine and winning a race against excellent AI by keeping things in working condition is a real challenge.

    Less skilled drivers who prefer a more GT or PGR experience can lower damage and turn on traction control, ABS etc and set the AI to ‘retarded’.

  15. igniz on June 9th, 2008 7:02 pm

    ronhoward

    apparently you did not finish all prologue events. Again, am not putting down any game…but once you finish the events A,B and C you get quick tune which allows for changing downforce, power, weight, damper, spring, turnin angle, ride height, brake balance, traction control, ABS and a couple more things….

  16. karphan on June 24th, 2008 1:15 am

    Your either a Chevrolet person or Dodge or Ford or some other automobile lover person, but they’re all cars. Those that respond to grips about other opinions must know you’ll never convince others to take your side. As for me I won’t try to convince GT5P is better than GRiD but, I do see GT5P as a leader in racing sims, a bit boring when compared to the arcade style of grid, burnout, and others as they are lots of fun to play. I hope GT5 comes with realistic damage and maybe an option to turn it off for those dedicated fans. but all the same, every racing game out there has some leverage over the other, so enjoy your game and deal with it!

  17. ihateps3fanboys on June 25th, 2008 8:27 pm

    @i hate you all
    clearly a ps3 fanboy gt5 sucks all it has achieved is the graphics part the rest is bumping of cars and abysmal AI jbreezy aint a fanboy hes actually speaking the truth and every response you give is “your a fanboy”.

    ps your a joke like all the ps3 fans

  18. karphan on June 27th, 2008 9:07 pm

    Your a joke, did you graduate from junior high with your punctuation? If your a ps3 hater of boys does that mean your a lover of Xbox boys? Did mommy refuse you a ps3 therefore you hate Grand Turismo? What’s the point of saying anything if you don’t have anything to say that makes sense. What’s a good reason to say ps3 fans are a joke? I don’t who your talking about in your message but I’m a fan of ps3, and I’m not a joke.

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