Sony PS3 275,000,000 polygons per second vs Xbox 360’s 500,000,000

Filed under: News | By: Daniel
Posted on: November 6, 2007 | 167 Comments

polygons per second
Kim Naroz left a really long comment on the post about the amount of power the developers are using form the Xbox 360 and Sony Playstation 3, he pointed out that the Sony PS3 display’s 275,000,000 polygons per second, compared to the 500,000,000 polygons per second of the Xbox 360.

My question is does this really matter?

Here is Kim Naroz’s Comment:
Someone needs to point out that the Playstation 3 can only display 275,000,000 polygons per second, compared to the 500,000,000 polygons per second of the Xbox 360.

That is the reason why games like John Madden Football 2008, NCAA Football 2008, All-Pro Football 2008, and many other games from EA Sports, 2K Sports, and so many others all run at 60 frames per second on the Xbox 360, but only 30 frames per second on the Playstation 3.

Gamespot specifically said in the review of those sports games: “The Xbox 360 versions run smoothly at 60 frames per second at 1080p resolution, while the Playstation 3 versions struggle to run at 30 frames per second at 720p resolution.”

It isn’t just sports games with that problem. Look at all the Tony Hawk Skating games, Tom Clancy Splinter Cell: Double Agent, and F.E.A.R. They have frame rates that drop below 20 frames per second on the PS3 and go into slow motion it is so bad…even though the Xbox 360 versions have very smooth framerates.

Oblivion is NOW BETTER on the Xbox 360!!!

When Oblivion was released a year later on the PS3, it used a new shader design…that had NOTHING to do with hardware technology; it was just something put into the new version of the game as a software program. The download was released for the Xbox 360 later on, but the PS3 fanboys always pointed out, “But when you compare the actual discs, the PS3 one has some advantages (although the Xbox 360 version also has advantages, and was ALWAYS rated higher).

Oblivion: Game of the Year Edition is now available for the Xbox 360, and when you now compare Oblivion on the Xbox 360 to Oblivion on the PS3, there is NO DOUBT that the Xbox 360 version is significantly better; that is why it is rated higher!

The Playstation 3 version of Oblivon is a perfect example that what this man is saying about the Hard Drive of the PS3 being used to help out with memory limitations is NOT true. Consider the FACT that the Playstation 3 version of Oblivion does NOT allow the entire world to exist in the game at the same time, like the Xbox 360 version does. This is because of the Memory Bandwidth hardware bottleneck of the Playstation 3.

Also, when it comes to RAM, the Xbox 360 certainly DOES have fundamental advantages over the Playstation 3!

For example, the CPU of the PS3 can NEVER access more than 256MB of RAM at any point. The Xbox 360 CPU is free to access up to 512MB of RAM if there was a need. With the PS3, there are plenty of times when the CPU needs more than 256MB of RAM, and the Video-RAM of the PS3 is actually using less than 256MB of RAM, which means that if the PS3 had a Unified RAM environment–like the Xbox 360’s–then that unused Video-RAM could help the CPU, like it does on the Xbox 360. OBVIOUSLY, the Xbox 360 RAM design is much more flexible; it helps developers in ways that they enjoy working with.

Plus, it’s important to remember that the original design of the Playstation 3 called for the used of TWO Cell CPU processors–each with two Threads that could Send signals to the SPE subprocessors.

However, when Sony saw the design of the Xbox 360, and they saw how much better the Xbox 360 was, then Sony was forced to redesign the Playstation 3 very quickly in a way that hurt the PS3 system. This is nearly identical to what happened with Sega and the Saturn. Sega saw how much better the original PS1 was, and they were forced to quickly redesign the Saturn in a way that used parallel processing that was difficult to work with and was more expensive. This is EXACTLY what happened with the Playstation 3.

The original design of the PS3 was not even supposed to used a GPU, because it was going to have two of the Cell CPU processors. But when Sony saw the revolutionary ATI GPU in the Xbox 360 that was Custom designed for the Xbox 360, and was 1.5 years ahead of its time (since the PC didn’t see similar Unified Shader technology until January 30, 2007), then Sony was forced to removed one of the Cell CPUs in the PS3, and instead add a Nvidia GPU. But there was NOT time to custom design the GPU, so Sony was forced to included a four-year old generic GPU in the PS3. That is why people often point out the vast superiority of the Xbox 360 GPU.

Now that the PS3 only has one 3.2Ghz Cell CPU, it means that the PS3 has only two Threads capable of Sending signals to the six SPE sub-processors running parallel. Each of those six SPE processors is capable of Receiving a Threaded signal; however, the PS3 CPU is only capable of Sending two Threaded signals. This is where the hardware “bottleneck” of the PS3 reveals itself. Programmers often say that the PS3 has two arms (CPU Threads) that are trying to juggle six balls (SPE sub-processors). Obviously, that is NOT possible, and that is why the Playstation 3 hardware is such a BIG disappointment.

With the Xbox 360, Microsoft used a much newer and better form of technology. PCs often brag about their “dual-core” CPU design. The Xbox 360 actually takes that to the next level and used a “tri-core” CPU design, with each CPU using the most developer-favored videogame processor available–the PowerPC.

The Xbox 360 is literally the exact opposite when compared to the Playstation 3 in terms of hardware design and efficiency. The Xbox 360 has three 3.2Ghz CPUs, each with two Threads capable of Sending instructions. But the Xbox 360 doesn’t the outdated parallel processing environment of the PS3. There are no “sub-processors” to worry about with the Xbox 360. The signals can be focused on CPU and GPU commands. This literally means the Xbox 360 has six arms (CPU Threads) that are being asked to juggle only two balls (GPU and CPU functions).

THAT is why the developers absolutely LOVE the Xbox 360 and can design games so much more efficiently for the Xbox 360.

THAT is why games are released so much earlier for the Xbox 360.

THAT is why the overwhelming majority of Xbox 360 games offer better graphic and online performance on the Xbox 360.

THAT is NOT going to change!

It may be easier to port a PS3 game to the Xbox 360 than it is to port an Xbox 360 to the PS3 (since the Xbox 360 is more powerful in terms of videogame performance–500,000,000 polygons for the Xbox 360 is more than the 275,000,000 for the PS3), but the Xbox 360 will continue to be the Lead Platform this generation for two reasons:

(1) Because the Xbox 360 is so much easier for developers to develop games for and experiment with new types of gameplay.

(2) Because the Xbox 360 has sold over Eight-Million more systems than the Playstation 3, and that lead continues grow by hundreds of thousands of systems each month, in terms of Worldwide Sales.

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Comments

167 Responses to “Sony PS3 275,000,000 polygons per second vs Xbox 360’s 500,000,000”

  1. Shoomchool says:

    How much easy it’s become these days to spin the facts using BIG numbers and complicated abbreviations. This post in Product Reviews is one of them

    There are meticulous research that are published in peer-reviewed, scientific journals that point out to the processing power of the cell processor. A few examples are
    http://portal.acm.org/citation.cfm?id=1128027
    http://graphics.cs.uni-sb.de/~benthin/cellrt06.pdf

    So please try to publish these BS is a journal or confess you are only a fan boy with a big mouth and small brain.

  2. Kaz says:

    you my friend is a idiot

  3. Kaz says:

    lol not you maya @ kim is the idiot

  4. this is garbage says:

    Wow worst read ever, you sound like such a fanboy it makes me sick. With games out now like Ratchet and Clank, Hevanly Sword, Motostorm, RFOM, Warhawk, GRAW 2 out already with games coming out in the next couple months like GT5 prologe, Unreal T3, Haze, Uncharted, Lil big Planet, COD4, Burnout coming out you look like the biggest fanboy ever calling it at a brick when it hasent even been a year yet and already looks better than what was on the table in the same time period from the 360. Then you talk about next year God of War 3, Killzone 2, Final Fantacy, MGS4!!, GT5, GTA4, The Getaway, Socom conf, Socom full game, Street Fighter, Tekken 6, Infamous, Singstar, and many more yet to be announced you clearly say you dont have a PS3 and with the beast that the ps3 is and the 2 year of games to show it off better If $399 for a great system with blu-ray, is to much for you should get a better job and stop this writing crap beacuse you stink at it. ENJOY your day :)

  5. sacha says:

    @ maya

    yeah but your forgetting that Gohan in the end killed Cell and he couldnt clone himself again after that bigass explosion.

  6. dabizo says:

    Here Here!… This article shows blogging at its best, Arrogant, un-professional and a mediocre point of view which is totally unfounded.
    No one wins with this type of nonsense, most of all Daniel (the monkey who wrote this).

  7. burrito boy says:

    daizo man your so wrong. you really think hes not winning! man the more visits this website gets the more money they make! plus this kind of things are to be expected when you use ps3 and xbox 360 in the same sentence! they totaly knew what they were doing and are now laughin their assess off at this so called scientists with their calculations!

  8. 666boy says:

    sad sad day’s for 360. long live ps3 i love u xxxx

  9. DJ DaveLee says:

    dude full of shit, that bill gate shit, tell how bill gates fucked you in the ass bitch

  10. Marcello says:

    I thought this was a review site! Now, if I want to know incredibly false information about a console, I know where to find it.

    You can’t post other people’s opinions unless they have and post references to back them up and not from another news source (developers should know the most) cause in the end it means nothing and it gives people the wrong idea about the subject.

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