Sony PS3 275,000,000 polygons per second vs Xbox 360’s 500,000,000
Filed under: News | By: Daniel
Posted on: November 6, 2007 | 167 Comments

Kim Naroz left a really long comment on the post about the amount of power the developers are using form the Xbox 360 and Sony Playstation 3, he pointed out that the Sony PS3 display’s 275,000,000 polygons per second, compared to the 500,000,000 polygons per second of the Xbox 360.
My question is does this really matter?
Here is Kim Naroz’s Comment:
Someone needs to point out that the Playstation 3 can only display 275,000,000 polygons per second, compared to the 500,000,000 polygons per second of the Xbox 360.
That is the reason why games like John Madden Football 2008, NCAA Football 2008, All-Pro Football 2008, and many other games from EA Sports, 2K Sports, and so many others all run at 60 frames per second on the Xbox 360, but only 30 frames per second on the Playstation 3.
Gamespot specifically said in the review of those sports games: “The Xbox 360 versions run smoothly at 60 frames per second at 1080p resolution, while the Playstation 3 versions struggle to run at 30 frames per second at 720p resolution.”
It isn’t just sports games with that problem. Look at all the Tony Hawk Skating games, Tom Clancy Splinter Cell: Double Agent, and F.E.A.R. They have frame rates that drop below 20 frames per second on the PS3 and go into slow motion it is so bad…even though the Xbox 360 versions have very smooth framerates.
Oblivion is NOW BETTER on the Xbox 360!!!
When Oblivion was released a year later on the PS3, it used a new shader design…that had NOTHING to do with hardware technology; it was just something put into the new version of the game as a software program. The download was released for the Xbox 360 later on, but the PS3 fanboys always pointed out, “But when you compare the actual discs, the PS3 one has some advantages (although the Xbox 360 version also has advantages, and was ALWAYS rated higher).
Oblivion: Game of the Year Edition is now available for the Xbox 360, and when you now compare Oblivion on the Xbox 360 to Oblivion on the PS3, there is NO DOUBT that the Xbox 360 version is significantly better; that is why it is rated higher!
The Playstation 3 version of Oblivon is a perfect example that what this man is saying about the Hard Drive of the PS3 being used to help out with memory limitations is NOT true. Consider the FACT that the Playstation 3 version of Oblivion does NOT allow the entire world to exist in the game at the same time, like the Xbox 360 version does. This is because of the Memory Bandwidth hardware bottleneck of the Playstation 3.
Also, when it comes to RAM, the Xbox 360 certainly DOES have fundamental advantages over the Playstation 3!
For example, the CPU of the PS3 can NEVER access more than 256MB of RAM at any point. The Xbox 360 CPU is free to access up to 512MB of RAM if there was a need. With the PS3, there are plenty of times when the CPU needs more than 256MB of RAM, and the Video-RAM of the PS3 is actually using less than 256MB of RAM, which means that if the PS3 had a Unified RAM environment–like the Xbox 360’s–then that unused Video-RAM could help the CPU, like it does on the Xbox 360. OBVIOUSLY, the Xbox 360 RAM design is much more flexible; it helps developers in ways that they enjoy working with.
Plus, it’s important to remember that the original design of the Playstation 3 called for the used of TWO Cell CPU processors–each with two Threads that could Send signals to the SPE subprocessors.
However, when Sony saw the design of the Xbox 360, and they saw how much better the Xbox 360 was, then Sony was forced to redesign the Playstation 3 very quickly in a way that hurt the PS3 system. This is nearly identical to what happened with Sega and the Saturn. Sega saw how much better the original PS1 was, and they were forced to quickly redesign the Saturn in a way that used parallel processing that was difficult to work with and was more expensive. This is EXACTLY what happened with the Playstation 3.
The original design of the PS3 was not even supposed to used a GPU, because it was going to have two of the Cell CPU processors. But when Sony saw the revolutionary ATI GPU in the Xbox 360 that was Custom designed for the Xbox 360, and was 1.5 years ahead of its time (since the PC didn’t see similar Unified Shader technology until January 30, 2007), then Sony was forced to removed one of the Cell CPUs in the PS3, and instead add a Nvidia GPU. But there was NOT time to custom design the GPU, so Sony was forced to included a four-year old generic GPU in the PS3. That is why people often point out the vast superiority of the Xbox 360 GPU.
Now that the PS3 only has one 3.2Ghz Cell CPU, it means that the PS3 has only two Threads capable of Sending signals to the six SPE sub-processors running parallel. Each of those six SPE processors is capable of Receiving a Threaded signal; however, the PS3 CPU is only capable of Sending two Threaded signals. This is where the hardware “bottleneck” of the PS3 reveals itself. Programmers often say that the PS3 has two arms (CPU Threads) that are trying to juggle six balls (SPE sub-processors). Obviously, that is NOT possible, and that is why the Playstation 3 hardware is such a BIG disappointment.
With the Xbox 360, Microsoft used a much newer and better form of technology. PCs often brag about their “dual-core” CPU design. The Xbox 360 actually takes that to the next level and used a “tri-core” CPU design, with each CPU using the most developer-favored videogame processor available–the PowerPC.
The Xbox 360 is literally the exact opposite when compared to the Playstation 3 in terms of hardware design and efficiency. The Xbox 360 has three 3.2Ghz CPUs, each with two Threads capable of Sending instructions. But the Xbox 360 doesn’t the outdated parallel processing environment of the PS3. There are no “sub-processors” to worry about with the Xbox 360. The signals can be focused on CPU and GPU commands. This literally means the Xbox 360 has six arms (CPU Threads) that are being asked to juggle only two balls (GPU and CPU functions).
THAT is why the developers absolutely LOVE the Xbox 360 and can design games so much more efficiently for the Xbox 360.
THAT is why games are released so much earlier for the Xbox 360.
THAT is why the overwhelming majority of Xbox 360 games offer better graphic and online performance on the Xbox 360.
THAT is NOT going to change!
It may be easier to port a PS3 game to the Xbox 360 than it is to port an Xbox 360 to the PS3 (since the Xbox 360 is more powerful in terms of videogame performance–500,000,000 polygons for the Xbox 360 is more than the 275,000,000 for the PS3), but the Xbox 360 will continue to be the Lead Platform this generation for two reasons:
(1) Because the Xbox 360 is so much easier for developers to develop games for and experiment with new types of gameplay.
(2) Because the Xbox 360 has sold over Eight-Million more systems than the Playstation 3, and that lead continues grow by hundreds of thousands of systems each month, in terms of Worldwide Sales.
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Product reviews are Screaming X360 FANBOY so loud my ears bleed!!
Is the manager 12 years old or what?? What do you want with this? Convince peopple that X360 is better? Guess what, you are losing your time because I’ll be here to remember everyone that they can’t trust in this site and in the “news” they spread. I hope someone creates an Internet Police to arrest those who publicise “hate-news” and Lies to promote other products!
I respect your opinion, but we post a few featured comments a day of what people have been commenting on.
These are always from both sides of debates like this, as you would see in the featured comment section, we never stick to one opinion.
Please respect other people’s views, even if they are really in-depth.
What clueless idiot wrote this??
“CPU of the PS3 can NEVER access more than 256MB of RAM at any point.”
Total nonsense.. Cell has 256MB and RSX have 256MB, but both can page into the other’s pool. So is in essesence exactly the same as the 360. The only real difference, is PS3 has 256MB of significantly faster XDRam to call on, as well as the 256MB of GDDR3 (the 360 has 512 of GDDR3).
The next laughable bit:
“Plus, it’s important to remember that the original design of the Playstation 3 called for the used of TWO Cell CPU processors–each with two Threads that could Send signals to the SPE subprocessors. However, when Sony saw the design of the Xbox 360, and they saw how much better the Xbox 360 was, then Sony was forced to redesign the Playstation 3 very quickly in a way that hurt the PS3 system.”
BAAAHHHHAAA, did you just make this up? Pathetic…
This is pure nonsense from a VERY worried Xbox owner right now, who can see any ground Microsoft made in the first year disappear down the drain very quickly
Metal Gear Solid 4, Gran Turismo 5…Sorry Xbox
Are you paid by Microsoft. This is ridiculous. Not once in the past week have you posted anything other than an article attacking the PS3. It’s always the same tired arguments too. I own a 360. Please explain to me why Heavenly Sword and Ratchet and Clank look better than any game I ever played on Xbox. Honestly, this site is complete garbage and it is so clear you are just trying to increase viewership to get more ad revenue. This site is the source of all fanboy arguments across the internets: CONFIRMED.
um… how bout we just buy all three systems LIKE ME and stop being so… annoying
ps3 has exclusives and xbox 360 has exclusives and the wii helps keep the pounds off
entertainment is entertainment little one
i still use my old emachine to play boggle… it is has a whopping IGP that supports dx7.1 FULLY!!! OMGH4X
Who is Kim Naroz? I mean, aside being a Microsoft fan boy/girl who’s paid by Microsoft to post misinformation on blogs?
I hope Kim Naroz replies to his above featured comment to back up his claims.
@Dan
No we are not paid by Microsoft and as you said “Not once in the past week have you posted anything other than an article attacking the PS3″
Let me show you a few (by the way I love me 360 and PS3), this is just Kim Naroz’s opinion which has been featured.
Posts Backing The PS3:
Featured User Comment Backing PS3 http://www.product-reviews.net/2007/11/06/devs-problems-games-use-30-sony-ps3s-power-60-xbox-360s/
Featured Comment Backing PS3 http://www.product-reviews.net/2007/11/03/bob-bought-another-xbox-360-because-of-bioshock-reviews/
News on Oct 07 Sales Backing PS3 http://www.product-reviews.net/2007/11/06/japan-october-sales-sony-ps3-closing-gap-on-nintendo-wii/
News about newer Playstation now produces just 135 watts with 65nm version of the Cell inside http://www.product-reviews.net/2007/10/30/40gb-sony-playstation-3-with-65nm-chip-lower-power-consumption-ps3/
I could go on and on, but yes we do post for both consoles, I also have all 3 major consoles and love them all…I guess you only love the 360.
http://www.google.com/search?q=%22Kim+Naroz%22
A google search shows that all he does is post comments on forums and has no credibility whatsoever.
The fact that product-reviews posts his comment shows biased, shoddy, and unprofessional journalism. Where’s the source for this information?
Yes Terrence thats just what I did, its great having all 3 systems as you get the exclusives.
All three get used in my home as they are all good for different games and reasons.
@MN
I understand where your coming from about Kim Naroz, but again he just made the featured comment section with “His Opinion”.