Devs Problems: Games use 30% Sony PS3’s Power & 60% Xbox 360’s

Filed under: News | By: Daniel
Posted on: November 6, 2007 | 52 Comments

PS3 vs 360 Power
As we featured a really good comment the other day that was a little more on the 360’s side about Devs Problems and the lack of memory on Sony PS3, plus storage on Xbox 360.

We thought we should feature some news about games apparently using up to 30% of the Sony PS3’s Power and 60% of Xbox 360’s.

David Taylor makes this claim and even backs it up with some sources to where he got that information from.

Here is what David Taylor said:
And even though no one has a clue who this person is or if what they say holds any truth his claims will be repeated all over the place as fact by retarded 360 fanboys.

Devs who have worked on the PS3 such as naughty dog are saying they have only used 30% of the PS3s power.

According to the devs Motorstorm apparently only uses between 15% and 20% of potential:

See ps3.qj.net Under the hood of MotorStorm

EA said in December they were using 20% of the PS3s power:

See kotaku.com EA Games Use 20 Percent of PS3’s Power

On the other hand the developers of lost Planet said last year they were using 60% of the 360s power:

See the news on xbox365.com

This guy is just another hater hiding behind pseudo made up science and anonymity. There are no memory size problems at all with the PS3 if you know how to code for it. It has exactly the same amount of memory as the 360. In fact there is less of a strain on the PS3s memory because it can cache to the hard drive. Why do all these so called experts always forget about that?

The FACT remains that the PS3 is more powerful which is why Microsoft will not allow the 360 to essentially be bench marked against it in Folding@home. PS3 games are already at the same graphical level as the 360.

This statement really sums up what an idiot this guy is:

“All it will take is one REALLY good game, yet to come, on the PS3, with exceptional graphics and very heavy scripting, and it will absolutely bring that machine to its knees.”

Really? What like Ratchet & Clank did? Its also funny how Oblivion which is one of the most technically demanding games on any platform runs better on the PS3 than the 360.

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Comments

52 Responses to “Devs Problems: Games use 30% Sony PS3’s Power & 60% Xbox 360’s”

  1. ktchong says:

    Bottom line:

    Cell, Blu-ray, potential, or the “future” (as Sony likes to call it) does not matter to gamers.

    Games do.

    P.S. Oh, and the “future” is not PS3. The future is newer, better and faster consoles. As always.

  2. GTBlack says:

    Only Playstation 3

    XBOX 360 Leave that garbage box…Picture can Draw giant….

  3. GTBlack says:

    Sony PS3 İD Me add friend
    GTBlack

  4. doobi says:

    Oh come now.

    From one “opinion as fact” to another. Not one of those “sources” is anything but thumbsuck heresay, most are even misquotes.

    As far as 360vsPS3 in folding, there’s no question the PS3 will win every time. THAT’s WHAT IBM DESIGNED IT FOR! Pity they didn’t design it to play games. You will never see the PS3 Cell run at full utilization, 30% may very well be the best you ever get. It’s like a 5.7 litre Ford V8. I’ll take a 3 litre BMW any day.

    The only “winner” is IBM. They got Sony to fund their research for cluster computing, got Sony to subsidise the cost of every Cell CPU, BS’d them into putting linux on the PS3, and now IBM can build it’s customers Supercomputer clusters of PS3’s for peanuts and from which Sony will never see a cents return on game sales.

  5. the1ej says:

    It’s always the same thing with you guys. “Wait and see what the wounderful Gaystation 3 can do” WAIT AND SEE? Nobody waited to see what the X-Box could do. “Wait and see-Wait and see”, yall whine more than a spoiled child. Just admit that Sony made a mistake by using the cell processor before anybody learned to program for it. Gs3 may be supperior, but if noone knows how to program and use the power it contains, then it’s all crap. A word to the wise. Life doesn’t wait around for your learning curves Sony. I can see it now, just when game designers learn to program for the cell, a new X-Box will be ready for release. Then you guys can start the winning all over again. Grow Up!

  6. Marty8370 says:

    360 does’nt have a scaler chip.

    [Quote:]
    The only other major change under the bonnet is the new HANA video display chip, replacing the old ANA version in the classic 360. This chip has erroneously been described as the silicon that deals with the 360’s inbuilt hardware scaling. In truth, Microsoft has now confirmed to us that it’s merely a video output chip - a means of transferring the framebuffer into all of the different signals: composite, s-video, RGB SCART, component, VGA and - the key addition with HANA - HDMI. Scaling itself is actually performed by the Xenos GPU (most likely using a variation of Lanczos resizing) so in that respect the Elite performs identically to the original Xbox 360. The presence of HANA confirms that there will be no aftermarket HDMI solution for the current model.

    http://www.xbox-scene.com/xbox1data/sep/EElkulZpkkkmBkxNym.php

  7. paul says:

    ps3 haters are sad little people.memory constraints? what last i knew ps3 had faster memory than the red hot burning 360. and as 4 cell being no better than a g5 mac cpu ,rubbish comments , cell is a untapped work ov art if you study its architecture more closely,if you knew anything about architecture in the first place, which it sounds like you dont. you would know this.idiots.

  8. paul says:

    and by the way unlike you silly fanboys, my opinion comes from a mature and practical and hands on look and time spent playing and comparing all three consoles, and being a not so proud owner ov a xbox 360 /nothing but trouble/ and a wii/very last gen/ and a ps3 which i prefer, as its well built and classy looking ,not to mention a neat little package ov fun even though more games are needed but,not long to wait, hopefully…..

  9. Woobie says:

    So let me get this straight … people think it’s a GOOD thing that PS3 games are leaving 70% of the PS3s power unused? How is that a positive? What good is that supposed 70% extra if developers can’t figure out how to use it?

    You pay good money for a powerful system you want the games to take advantage of it, not leave two thirds of it idle.

  10. Arainchild says:

    “what afraid me is that the ?X360 has a poor lineup for 2008, and the PS3 and Wii still
    really strong in this year…”

    That’s quite a lie, and one that has gone from fanboy talk to common misconception. There are lots of great games coming out for 2008, maybe not as many as 07 but it’s enough to keep the wheel turning and keep PS3 from #1.

    Doesn’t Ninja Gaiden 2, Fable 2, Alan Wake, Project Offset, etc mean anything?

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