Devs Problems: Lack of memory on Sony PS3 and storage on Xbox 360

Filed under: News | By: Daniel
Posted on: November 3, 2007 | 134 Comments

Devs Problems
We have heard many gamers comparing the different games on the Sony PS3 and Xbox 360 but today we had a long comment from someone calling themselves “IsThis4Real” and they make an interesting case for both the PS3 and 360.

Also they outline some of the problems both games consoles face and explain a little about the CELL CPU. Have a read a let us know if you agree.

Here is IsThis4Real’s comment:
I honestly wish people would get over the whole “CELL” thing. Its totally, as it stands now, overated - and the concept is still in its infancy. Its not the be all end all of CPUs. Its simply a single IBM Power PC core with 7 SPEs. I think people still make the mistake in claiming and thinking that they are essentially seperate CPUs. They are not.

Its “simply” designed for very fast on the fly encoding/decoding (gross missunderstatement, I know - but I think for some it has to be put VERY simply if you know what I mean) - its specialty will lie in the integration of the home based setup.

This is something Sony mooted nearly 10 or more so years ago, the ability to have every single (Sony based) product in one house hold to be able to communicate with eachother. This is when they forst started announcing that they were working on a single SUPER cpu.Watch that space over the next few years. They might actually get there, but I tell you, it aint going to be this incarnation of CELL, thats for sure.

It is not even an ideal functioning model for multi-threaded coding, an area, which despite a few game companies have said they are able to pull off, is again, still very much in its infancy - especially on the mainstream level - ie to you.

If you really want to be “technical” the PS3 setup is absolutely lousy - plain and simple - for modern game setups. The majority of the work needed for the PS3 is not the so called difficulty of the CELL processor, but its lack of main memory, lack of video memory, and very slow load data-read speeds, and much slower bus speed, all in comparisson to the Xbox 360.

The CELL, despite what is said, is NOT an overly complicated piece of architecture. It has the potential to be quite elegant in fact.

Think to yourselves for a minute, peoples?
You have games on the PS3. Dev kits have only been out X amount of time. Both 360 and PS3 release are identical - dont be anal guys.

Yet, you will notice that the PS3 sufferes time and time again in comparison - just mildly - mind you. The issues being what? Framerate? Resolution? This are problems not associated with CELL, but less memory, fill rate, bus transfer etc. The only way to really optimize is for Sony to “cut the fat” from their supplied libraries. Thats it. Its very little, or nothing at all to do with CELL difficulty. The processors are a non event.

That will possibly be the only major problem for devs for both consoles in the near future.
1). Lack of memory on the PS3.
2). Lack of storage space on the Xbox 360.
Watch out for that one. It will be here sooner than you think, if not already.

Hence the heavy need for almost triple assest content on Blue Ray discs, and very heavy cache useage. But cheers to Sony anyways for bringing something new to the table. But to say that games that are comming out would not be possible without it are just plain rubbish. But not so if on the PS3… Its just a little bit different. Tis all.

You want to talk about technical limitations??

All it will take is one REALLY good game, yet to come, on the PS3, with exceptional graphics and very heavy scripting, and it will absolutely bring that machine to its knees. Just because of the Single PPC core, and small ammount of memory. If you have actually looked at the way the PS3 “works”, it is a very laborious process !! There is so much to and fro before it even gets into the pipeline for post processing, any benefit that the CELL even began to pose is vanquished.

But everyone, just bear this in mind. The Xbox 360, for all the bagging it gets, is really quite a powerfull piece of kit. It has 3 seperate PPC cpus, which basically equates to 6 hardware threads. It has more memory to play with, a superior GPU, and superfast bus rate.

All the BS talked about GOW pushing the 360 is almost toss. Sorry. It was only running on two thread system. And even that engine was very buggy and “heavy” at the time. If not totally overated in its own right as well.

Honestly, if MS decided to put some form of a HD disc in it, Blu Ray or HD-DVD, the damn thing would be almost future proof, with the exception of the over heating, ofcourse.

Because, as it stands, the PS3 only has the storage space over the 360. Its not anymore “advanced” at all, and in many ways, slightly less.

Anyways, ive gone on a bit. Sorry.
Sometime soon, some dev will get around to managing the PS3 with a par excellence attitude. It looks like Infinity Ward might just be there.
Take it easy, guys. Sorry for going on a bit.

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Comments

134 Responses to “Devs Problems: Lack of memory on Sony PS3 and storage on Xbox 360”

  1. SmilingAssassin says:

    There is absolutely no doubt that the GPU is inferior on the PS3 so I’ll second that thought and the way the memory is setup on the PS3 doesn’t seem to be the greatest of thinking either.

  2. David Taylor says:

    And even though no one has a clue who this person is or if what they say holds any truth his claims will be repeated all over the place as fact by retarded 360 fanboys.

    Devs who have worked on the PS3 such as naughty dog are saying they have only used 30% of the PS3s power.

    According to the devs Motorstorm apparently only uses between 15% and 20% of potential:

    http://ps3.qj.net/Under-the-hood-MotorStorm-uses-15-20-of-available-SPU-resource-/pg/49/aid/92150

    EA said in December they were using 20% of the PS3s power:

    http://kotaku.com/gaming/ps3/ea-games-use-20-percent-of-ps3s-power-221137.php

    On the other hand the developers of lost Planet said last year they were using 60% of the 360s power:

    http://www.xbox365.com/news.cgi?id=GGrLrNudLu06041314

    This guy is just another hater hiding behind pseudo made up bullshit science and anonymity. There are no memory size problems at all with the PS3 if you know how to code for it. It has exactly the same amount of memory as the 360. In fact there is less of a strain on the PS3s memory because it can cache to the hard drive. Why do all these so called experts always forget about that?

    The FACT remains that the PS3 is more powerful which is why Microsoft will not allow the 360 to essentially be bench marked against it in Folding@home. PS3 games are already at the same graphical level as the 360.

    This statement really sums up what an idiot this guy is:

    “All it will take is one REALLY good game, yet to come, on the PS3, with exceptional graphics and very heavy scripting, and it will absolutely bring that machine to its knees.”

    Really? What like Ratchet & Clank did? Its also funny how Oblivion which is one of the most technically demanding games on any platform runs better on the PS3 than the 360.

  3. Trevor says:

    @ SmilingAssassin

    The PS3 uses the CPU for graphics as much as the GPU. A lot of people seem to forget that. As the last guy said there is no evidence at all that there is a problem with the memory on the PS3, it is just set up differently. We are now starting to see what its capable of with games like Ratchet & Clank and Uncharted and its only going to get better.

    A lot of the haters are going to be forced to eat their words over the next year or so.

  4. RicketyBob says:

    Very good article… all so true aswell!

    It’s a shame MS didn’t follow suite with Sony and go with a HDDVD drive built in for bigger games, and it’s a shame Sony didn’t follow suite with MS in terms of system memory. When the next PS and Xbox comes out we should expect them to be even more comparable as both companies are going to learn from both of those mistakes, respectively… Should be interesting

  5. smoothn00dle says:

    Daniel is talking crap here. SIMPLE, that is Daniel’s mind.

    When cellchip first showed, M$ and Xbots stated that cellchip was a mistake because Nvidia and no eDram. Then came Folding@home and IBM cell Blade server, Xbots answered: CellChip only good at research, not games. Now we saw Ratchet and Clank and Heavenly Sword. Xbots replied Graphic is not important, gameplay is! Pathetic

    This guy Daniel take it even further. “only has the storage space over the 360″. He forget to mention that PS3 uses Xdr ram that run at the same clock speed as Cellchip and 360’s ram is four time slower.

    PS3 folding@home is most powerful distributed computing system sourced from Guinness World Records 2007. Daniel , yr theory just got raped. Go and do some more reading. Then we can talk.

  6. drett says:

    ….”is most powerful distributed computing system”
    That would be nice if i wanted to do reaserch with a Ps3 but i want to play games wich the Ps3 doesn’t have.
    bleh who cares anyway,if the Ps3 flops they will just build a Ps4(he he or a new Ps2) and do it all again

  7. Gamer says:

    smoothnOOdle:

    You are obviously a stupid Sony fanboy. Please dont comment on technology that you are clueless about. Just continue to believe that the $600 you dropped on a Blu-ray player is justified. The rest of us will play GAMES, something you are in short supply of on your pathetic BS3.

  8. Johnny says:

    Well I’m actually Xbox does not have that much more games then the PS3, even with the year head start the xbox had, it only have about 282(give or take 5) titles that are out and about to be released, and sony ps3 have 243(give or take 8) that are out or about to be released, and not to mention the huge libary of ps2 games that is available to the ps3(except 40gb).
    So to say 360 have way more game is like saying I’m waaay taller than you are, when you are about an inch or two taller.

  9. mookmookie says:

    Wow! Daniel you Xbot you. At first you imply in the title that both systems have there problems for devolopers. Yet, it turns out, you just slap’d that title up there to get us video game freaks to take a gander at your garbage. [b]This artical was solely intended to bash Sony/PS3[/b]. “Also they outline some of the problems both games consoles face” - where are these problems for the 360, you say he mention? “Because, as it stands, the PS3 only has the storage space over the 360″ - what dream world do these people in?
    In the end, the only thing you managed to do, is show your incompetence & xbot fanboyism. Also loosing valuable readers(hits)to stupidity like this. You see I am a 360 worshiper myself, but not an ingnoint robot who believes anything he hears.

  10. Jak Morris says:

    who’s to say the guy that posted this has any credability? Leave comments like this to be said by a known professional, not some randome commentor.

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