Nintendo Wii Crashes: Super Paper Mario has serious bug
Filed under: Gaming, Nintendo Wii | By: Daniel
Posted on: September 20, 2007 | 7 Comments

I personally have never had the Nintendo Wii crash on me yet, but a Nintendo spokesman has claimed that there is a serious bug in Super Paper Mario that will make your console crash.
Apparently this is how it happens:
When you start Super Paper Mario Chapter 2-2 and come across the character called Mimi who tells you to go to the first floor and in the farthest room to meet a character called Merlee, when you enter the room trigger a trap by pressing the green switch.
This will cause a spiked ceiling to descend upon Mario, when this happens you then flip into 3D and jump on it to find a key.
This is where the problem happens, as if you do not pick up the key and talk to Mimi the game will crash and force you to turn of the Nintendo Wii to start back at your last saved point.
Apparently the company is saying this will not game disc or Wii, but all the same it sounds very annoying. Also we have heard that the company will replace the disc if you feel concerned.
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It’s hardly a serious bug, and not nearly as big a deal as you’re making it out to be.
Firstly the series of events described to create the crash are not as likely to happen as you’d think. You have to enter said room and not collect the key and then return to the character and speak to her again.
Secondly the save point is actually next to mimi and you can save pretty much every 10-15 mins in the game normally.
Thirdly one crash in a game does not make a disaster, have you never played lego star wars on the DS?!? Try playing that for more than 10 minutes without it crashing!
Oh and if you quote something hows about cutting and pasting rather than typing, it might help you miss important information. At the bare minimum read what you post!
Crashes in a game are nothing new and neither are bugs. Code is not an easy thing to debug when you have millions upon millions of lines of code. Sure if I am using linear programming it is pretty easy, but in the case of event based program things are not as easy as you want to make them out to be. This is such an edge case of a bug, that not many will ever encounter it unless they are sitting there going; hmmm… I wonder what will happen if I don’t perform my objective and go back without the key.
Maybe you should think through what is a serious bug, and if you want examples that are actually annoying and stop game play you should look elsewhere than Super Paper Mario. There was one in Zelda with the Cannon, while a limited defect it did stop the progress of the player, there are a few in Genji for the PS3 that cause gameplay and progress through the game issues, Red Steel has some as well, and the list doesn’t stop there. So bugs are nothing new, its just a matter of how likely the user might encounter the defect.
the games is so good for big kid too.
it is so fun.
it is so cool games forever.
What’s with your english. I think that is a more serious bug for my brain.
Well this actually happened on my Wii when playing this game, and now my Wii keeps crashing when playing other games too so I think this game has broken it… I am not very happy! Paper Mario is a rubbish game too, I wish I had never bought it!
Not likely to happen? well how i was i supposed to know that the room held a key and was not just a trap?
Thanks for the info, returned my game and got a replacement and same thing happened. at least i know my wii aint broke.
WEll, i got the crash, had no idea about the key on top, however my crash is more serious than the one stated. This has ahppened twice to me now, and my wii jams, makes a weird sound i jst switch it off nd remove the disk, however for about a month after the crash the wii simply won’t turn on.